Started by Graham W, August 30, 2009, 07:02:05 PM
Quote from: Graham W on August 30, 2009, 07:02:05 PMSo, for us, the Futures seemed to work well. The CDs were interesting. Framing, directing and ending scenes was less clear, as were Obstacles. It was quite fun, but I'd want more direction before playing again.Graham
QuoteI think part of the problem might have been that there wasn't any clear way of resolving issues between the travellers.
Quote from: Graham W on September 04, 2009, 08:29:22 PMAnother example: Jenni goes to get her hair cut. Steve and I decide the haircut goes wrong, leaving Jenni's hair patchy and purple. But are we allowed to narrate that? What I think happened was that Jenni's player, who hadn't roleplayed for a while, capitulated. In retrospect, I'm not sure she was that happy about it.
QuoteOh, and we had problems when the group went off in different directions. We had a particular problem when a player decided to introduce an Obstacle that seemed to prevent the group getting back together. My feeling is that the characters should generally stay together.
QuoteWe need some advice about framing interesting scenes. Your comment about force is good. I have a theory you should describe interesting places: we tended to describe traffic jams, where we could have described more beautiful stuff. One question in particular: are most scenes framed while driving or while not driving?
QuoteThis is going to sound like a dick rhetorical question, because it sort of is: Why were you framing scenes in locations that you found uninteresting?
Quote from: Ron Edwards on September 30, 2009, 11:32:01 AMLook what I just found when hunting through archived threads for something else: Theme music! Although most of the replies seem miss what Tim proposed, Ribbon Drive seems to fill the bill perfectly. (Tim, the link is long dead ... do you still have the file?)