In a Feral Age. . .playing fluently with trackers
JoyWriter:
Isn't lunatic fringe enabled by obviously though? In other words, because you see over the shoulder of who you are responding to, a few people doing the obvious response to that statement, you get cues how to respond. Feeding back in a case where the object is creative is a bit different, or is there a place for that kind of cue in this? Is there some component of obviousness in what people are being asked to create? It's easy to say "yes, because we're creating something shared", but there's a danger of moving those techniques from the concrete (the domain of "Where are your keys") to the abstract/symbolic one, because of conformity of thought and that kind of thing.
So I'm not just putting FUD on this though, I'll try to spread that out a bit; if I'm not mistaken WAYK uses physical objects and relationships between present people to build a functional basis in language. This creates patterns of talking that are pretty fixed, by virtue of their obviousness. Expanding that fixedness into relationships between things which are not present means requiring people to take as obvious all kinds of symbolism and stuff, a stance that many psychologists (or are the psychiatrists? I can't remember the difference) actively work against; "Is there another way to see that situation?" etc.
People who are trying to say the obvious are thankful for the help of others, people trying to express themselves can get annoyed at the second guessing.
Whereas I think everyone playing, all the time is a good principle that you might be able to work with, providing you make it easy for people to leave the game space when they want to.
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