[Poison'd] Starting Bargains

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lumpley:
You're right, they sound really silly! That's because none of them are bargains, they're just talk.

One of the GM's responsibilities is to notice when something like that is, in fact, a bargain, not just talk, and have the players write it down. As GM, the group's counting on you to be able to tell the difference between an exchange that's actually a bargain and another exchange that's just talk. Fortunately, you can - these examples prove it.

You can also just ask the players involved, on those rare occasions when you can't tell. "So wait, did you just bargain to throw yourself into the ocean when Pigfuck Dan isn't around? No? Good, I didn't think so, but better to make sure."

-Vincent

Keith:
Okay! That issue was bugging me, as the rules seemed to be saying otherwise. And that's the last of 'em, I am quite satisfied with the ruleset in front of me. Thanks, Vincent!

lumpley:
My pleasure. Rules questions are my fave.

Hey, if you're interested, Ninja vs Pirates interviewed me about Poison'd, here:
http://ninjavspirates.libsyn.com/index.php?post_id=583660

And the Walking Eye has put session 1 of their Poison'd game online, here:
http://www.thewalkingeye.com/?p=666

-Vincent

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