[DitV] A couple - hopefully simple - questions
Reithan:
Ok, reading through dogs with a couple buddies and there's a 2-fold question we're stumped on.
Part 1: If you're in a conflict against someone/something you're trying to save/help, how does fallout get applied?
Like, in the example, healing a kid. Say you stoop down, lay on hands, annoint with earth, use medical skills, whatever, and in the course of the conflict, the kid "takes a blow" a few times. Does the kid now take fallout? Is the fallout applied to the injuries? How do injuries take fallout???
Part 2: Wait...hold on! We just used ceremony! That means we're not even talking d4's, we've moved into the wide word of d8s!!! That kid (or maybe his injuries?) on a bad roll, could end up with 16 fallout! He's dying cuz we healed him?? What?
5niper9:
Hi,
look at who is in conflict. Let's say a boy got wounded and you want to help him. Then it's your character against the GM's dice representing the wound with the stakes of "the life of the boy".
If you take the blow within this conflict, you roll for fallout for your character. Usually the Blows you have to suffer are non-physical so often it is just a temporary shock your character is suffering. If you roll long-term fallout it could be interpreted as blood all over your coat (reduce the coats dice) or some trauma your character suffered (e.g. the trait "I could not save the boy 1d4").
I suggest you reread the section about ceremonial fallout. It's only useful directly against demons or in context with the souls of the faithful. It's always only the GM who suffers the consequences of higher fallout because of ceremony.
I hope that helps.
Best,
René
ffilz:
Take a look at p. 68, the GM's option if nobody cares about the fallout. If there is no follow on conflict, then the fallout really doesn't matter. It isn't any different from if you have a conflict with an NPC, and everything is just settled, and that NPC won't be showing up in a conflict again (thus fallout for the NPC really just doesn't matter, even to the extent of, for example, giving the NPC a 1d4 relationship with the PC or a trait that says something about the conflict just resolved).
Also, make sure the raises are something the GM can't ignore, taking the blow should have some affect in the fiction.
One way to think about fallout is that it is just reinforcing the fiction that arose from the conflict. The injury/dying/death results happen to be a pretty concrete way of reinforcing fiction that included significant violence.
Frank
Reithan:
Ok, thought the answer was something like that. So basically fallout in situations like that get allocated against the non-human force/effect at work (the GM) and not a character or NPC, and just fall into the dark pit of "Fallout no one cares about."
As for ceremony is it ALWAYS only against a non-human entity? I thought you could use it against sorcerers and such? And even if I use ceremony against a faithful man's soul - he still doesn't get the fallout it just evaporates into "Fallout no one cares about?"
Noclue:
Ceremony is for sorcerers, demons, the possessed and the souls of the faithful. When you're in conflict with those opponents, they take ceremony fallout.
As for your healing example, you could definitely use ceromony, but the kid you're healing doesn't take blows when you are successful, the demonic influence does.
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