[DitV] A couple - hopefully simple - questions
lumpley:
Reithan: Not exactly! Fallout ALWAYS goes to the person who, seeing the raise, takes the blow. The fallout dice depend upon the effect of taking the blow on the person who took the blow.
I raise: He shoots you!
You take the blow: you get d10 fallout, because a bullet hits you.
-vs-
I raise: He shoots Sister Mercy!
You take the blow: you get d4 fallout, because a bullet doesn't hit you.
For healing conflicts, it's (usually) the healer who takes the blow, so it's (usually) the healer who gets the fallout.
There's no such thing as fallout no one cares about. If you use ceremony against a faithful man's soul, his soul gets the fallout.
The best thing for you to do, if all this isn't clear, is to give us an example of the situation you don't understand, with specific raises and numbers and stuff. You can just make it up, but an example will let us give solid answers.
-Vincent
Reithan:
Was gonna post up a full play-by-play but I think I can boil this down pretty quick to the actual heart of the matter.
Say some faithful man is about to go commit some serious crime, you're in a conflict to try to stop him and things aren't going well. So you decide to appeal to his very soul using some quick ceremony.
Your raise overpowers him and he ends up having to take the blow. (or whatever led up to this point)
At the end of the conflict, what happens to the fallout from that blow?? It's ceremony applied against his soul right? How does one applied fallout against a soul?
Also, if you apply ceremonial fallout using it against a sorcerer or something, assuming this CAN kill them with sufficiently harsh fallout roll (I remember that 1-2 of the ceremonies was d8 fallout. 2d8 can become 16 which can easily be deadly.)
I guess the real heart of the question here is when you apply fallout vs something that isn't a person-what does it do?
lumpley:
I understand!
There's a determination you have to make at the table, case by case. It's the GM's job to make this determination, not the group's, so don't discuss it or anything. It's your sole call.
This guy takes the blow. Either way, he gets the fallout dice - they don't just vanish. He took the blow, he gets fallout, always.
Does his soul take the blow, or does just, you know, he? His flesh, his earthly stuff, his brain and body.
If his soul takes the blow, he takes ceremonial fallout dice. To his soul, making the sign of the tree is different from just talking to him, so he takes d6s.
If just he takes the blow, not his soul, he takes d4 fallout. Making the sign of the tree is just a social interaction, if it's not his soul taking the blow, so he takes d4s.
My advice, non-binding, is to decide this way: Is it his soul that's fighting against the Dogs, is his soul their opponent? If so, then yes, it's his soul that takes the blow, and thus he gets ceremonial fallout dice. (This is why Sorcerers always take ceremonial fallout: their souls are always the Dogs' enemy.)
Make sense?
-Vincent
Reithan:
I suppose then, the question is more a thematic one?
Can a soul be 'injured' or 'killed'?
Does a soul by itself have trait to be affected by the fallout charts?
I have a feeling for issues like "can a soul be injured or killed" you're going to put that down to the GM's interpretation.
lumpley:
Actually the opposite. If the guy takes d8 fallout from ceremony because his soul's implicated in taking the blow, he can be injured or killed.
-Vincent
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