Started by Christoph Boeckle, October 11, 2009, 05:56:58 PM
Quote from: Ron EdwardsIf I can see the bigger reward system, grasp the Currency, and get bug-eyed to transform the Color into System through play (think about that one!), then the hard work is over, and it's all playtesting and refinement from here.
Quote from: The Provisional GlossaryColor Imagined details about any or all of System, Character, Setting, or Situation, added in such a way that does not change aspects of action or resolution in the imagined scene. One of the Components of Exploration.
Quote from: Ben LehmanColor is all things which are not character, setting, situation or system. In other words, color is all parts of our play which are not really central, but nonetheless of some interest.
Quote from: Ron Edwards(...) sure, you can have great characters, great setting, and great system, but without Color that rivets one's attention on those before they are experienced in full, then they'll never get into action. Color is superficial in some ways, but crucial in other, cognitive ways. In Sorcerer, the Color is all about arrogance and whether it can be heroic. Everyone knows it can be disastrous, sure; but you look at the red-haired woman on the cover and wonder ... can she do it? Could I? What might lead me to try? Combine that with the visceral response to the word demon and now you've got the Color. (...)
Quote from: Jason LeeColor affects Situation in all play. Many elements we might refer to as genre are classified as color. Color is instrumental in determining character motivations and how players resolve Situation. There is no Situation outside color in Nar and Gam either. It affects all aspects of play, even System. The divisions of Exploration are purely artificial. The categories don't actually exist in the sense of having boundaries.(...)[The] part: added in such a way that does not change aspects of action or resolution in the imagined scene, is just trying to say "Color is a different category from System and Situation" and not "Color is inhert in regards to Situation." I could very well be wrong, and the definition does mean Color is inhert. I which case, I think that definition sucks and I reject it based on Actual Play.
Quoteand get bug-eyed to transform the Color into System through play (think about that one!), then the hard work is over, and it's all playtesting and refinement from here.
Quote from: Christoph Boeckle on October 12, 2009, 06:52:03 PMDo you still believe that the two definitions of Colour that I have quoted are sufficient?..I mean, it did take a specific interaction with Ron pointing out specifically what he meant for your click to happen, and it has taken me a good deal of research and actual play to figure it out for myself.