[DiTV] Is there a reason...

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lumpley:
Klaus, as you may have noticed, this is kind of a nervy thing to ask. You set everyone to groping for reasons - but taken together the reasons don't really become a solid reason, right?

Here's what's going on:

If, as a player, you choose all big and excellent belongings, the game will go forward and be a lot of fun, and those big and excellent belongings will each contribute its unique character to play. If you choose all crap belongings, the game will go forward and be a lot of fun, and those crap belongings will each contribute its unique character to play. If you choose a mix of belongings, the game will go forward and be a lot of fun, and those mixed belongings will each contribute its unique character to play.

If, as GM, you always invoke demonic influence for those d10s, the game will go forward and be a lot of fun, and the constancy of those big dice will give play a certain quality and intensity. If instead you pick and choose when you'll invoke demonic influence for those d10s, the game will go forward and be a lot of fun, and the inconstancy of those big dice will give play a different quality and intensity.

There's no reason why you wouldn't choose to make all your stuff big and excellent, but also there's no reason why you would. Either works great. It's your choice.

There's no reason why you wouldn't choose to always invoke demonic influence, but also there's no reason why you would. Either works great. It's your choice.

My only advice here is this: if you don't want to do something, don't choose to do it. Since everything you can choose works great, choose to do the thing you want to do.

-Vincent

Michael Pfaff:
Also, didn't you say in a podcast, Vincent, something about people with big and excellent guns wanting to USE those big and excellent guns - and so it's an interesting dynamic once you pit them against a moral dilemma like escalating to guns and getting all those big dice or giving in to your brother who might just not want his wife to sit at the table or whatever...

Sorry if that doesn't make sense. You said it much more elegantly.

Mike

lumpley:
Sure, absolutely. Your choice of belongings matters just as much as how you rate them. A big and excellent gun contributes its unique character to the game; a big and excellent Book of Life contributes its different unique character to the game.

Ben Lehman likes to take "big, excellent mail" as a belonging, so that he gets 2d8 when he delivers a letter to someone.

Klaus, what do you think of all this? Is it making sense to you?

-Vincent

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