Getting into Story Now

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noahtrammell:
  Andre, I'm currently playing in a game of DITV that's been ported over to Star Wars.  I really like the idea because Jedi are pretty much religious fanatics trying to impose their dogmatics on everyone else, it's just that usually you lose sight of that through the hail of blaster fire and flash of lightsabres. 
  Our gamemaster has some pretty cool ideas on how to convert the sin progression over to Star Wars, and so far it's worked really well.  I have to say though that it might be easier for your group to wrap their heads around TSOY or Burning Wheel, even if Dogs basically retools all the familiar tropes of D&D over to a narrativistic setting.

Judd:
In my experience, going to a group of players and saying, "Want to play [game title] where we will play [cool game premise]?" has been far more successful than I think I would have been than if I had said, "Want to game in an entirely new way called Story Now?"

game title = Burning Wheel

cool game premise = orc caught in elven lands after their horde is destroyed

game title = Sorcerer

cool game premise = 50's noir where folks from the Hell-side of town are demons and those who can navigate the legit side of life with the criminal are Sorcerers.

game title = Dogs in the Vineyard

cool game premise =  Quasi-Mormon teens told to solve a community's problems with a gun and a holy book

Good luck finding a fun game.

Andre Canivet:
Quote from: noahtrammell on November 11, 2009, 08:43:14 PM

  Andre, I'm currently playing in a game of DITV that's been ported over to Star Wars....   I have to say though that it might be easier for your group to wrap their heads around TSOY or Burning Wheel, even if Dogs basically retools all the familiar tropes of D&D over to a narrativistic setting.


I'm thinking TSoY might be the best bet--I've read the online version of the rules and they seem fairly straightforward.  I think I'll order a copy of the full game from IPR next chance I get.

Quote from: Paka on November 11, 2009, 11:37:57 PM

In my experience, going to a group of players and saying, "Want to play [game title] where we will play [cool game premise]?" has been far more successful than I think I would have been than if I had said, "Want to game in an entirely new way called Story Now?" ... Good luck finding a fun game.

Yeah, that was my thought also.  Just present the game and avoid the theory discussion and all the entanglements that come with it.   Originally I was thinking I might try Shock:, but I have a feeling that a game without a GM might be too much--plus this is a fairly large group (6-7 players), which might make for a longer game than just the quick pickup / test game I was hoping for. 

Rafu:
Quote from: Andre Canivet on November 12, 2009, 01:52:57 PM

I'm thinking TSoY might be the best bet--I've read the online version of the rules and they seem fairly straightforward.  I think I'll order a copy of the full game from IPR next chance I get.

A warning: assuming you read the up-to-date online version found at http://tsoy.crngames.com/ (as opposite to one of the older ones still available online), the "classic" print book for TSoY doesn't hold any new content in it for you.
The most current print form for The Shadow of Yesterday is instead comprised of the Solar System booklet and its more weighty supplement, The World of Near.

Andre Canivet:
Okay--thanks very much for the info, Rafu.  I haven't read the wiki--the one I had seen was an html file called TSoY 2005 or something similar.  But I'll see about getting the two most recent books.  It would be good to have the system as a separate book anyway; since it would be easier to familiarize the players with it. 

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