Getting into Story Now

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Eero Tuovinen:
Hey, The Shadow of Yesterday might actually work with this sort of group. I've had good results in playing it with D&D players, due to how the games resemble each other.

Christoph Boeckle:
Hey Andre

What an insightful description! Good stuff to work with. Eero beat me to the punch with his suggestion. Indeed TSoY is quite crunchy, but in a way that produces good Story Now. You might also like Sorcerer (there are some nifty options when creating demons) or why not Dogs in the Vineyard (which can get quite technical, while remaining very "cinematographic")
The scene with the ghost could have been handled in very interesting ways in any of those three games. Combat is quite detailed compared to other indie games, yet is probably resolved faster than what you describe. My experience with these systems is that the action scenes are usually quite enjoyable in themselves (tactically and story-wise), a fact that wasn't often the case at the time I was playing D&D 3.0.

I believe you might get some mileage out of Burning Wheel and/or Riddle of Steel, but I've never played those, only read about them.

Andre Canivet:
Thanks guys! 

I'll try out some of those.  I've been meaning to check out The Shadow of Yesterday, and if it would work with the D&D group that would be perfect.  I have a copy of Dogs in the Vineyard which I've been dying to try, but some of the players in the one group were turned off by the religious theme.  I suppose I could port it to a Star Wars theme of wandering Jedi, or a Far East theme with errant Shaolin warriors or Ronin Samurai.  I've just been kind of afraid to mess with it too much before I know what I'm doing.  I don't want to rob the game of its colour, but maybe I should just bite the bullet and experiment.

Sorcerer sounds like it might also be a good option--the whole question of the price of power might be an interesting challenge to a group of mostly power-gamers.

Anyway--thanks for all your patience and help guys.  This gives me a really good starting point.

Cheers!

jefgodesky:
For people new to gaming entirely, I usually recommend A Penny For My Thoughts, because it really dives into collaborative storytelling at the table, which a lot of people would consider a contradiction.

But I find that people with a history of playing traditional RPG's sometimes have a harder time with this than others. For instance, playing Penny with such a crowd usually draws a reaction like, "It was fun, but I don't think it was a game." People without that baggage immediately recognize the game element. So, for RPG players like your group, I'd recommend Mouse Guard. Burning Wheel in general makes for a nice middle-ground to introduce regular RPG players to more collaborative storytelling. That said, Burning Wheel by itself can get pretty complex. Mouse Guard simplifies things somewhat, and even keeps that medieval fantasy vibe somewhat, so you don't have to push them too far out of their comfort zone.

Andre Canivet:
Okay, I'll consider those as well, Jason.  Mouse Guard may be perfect, since, while I've heard lots of good things about Burning Wheel, I'd also heard it's on the big & crunchy side.  I haven't heard of A Penny For My Thoughts, though.  I'll go do a search for that right now.

Thanks!

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