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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 138 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [MLWM] One-shot rules?  (Read 2563 times)
Klaus_Welten
Member

Posts: 44


« on: November 11, 2009, 11:35:02 AM »

Hi there! I'm going to GM a demo of MLWM and I've got a question: which values for Fear, Love and so on would be appropriate for a one-shot game?
Thanks for your attention and answers.
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Christoph Boeckle
Member

Posts: 545

Yverdon, Switzerland


WWW
« Reply #1 on: November 15, 2009, 04:43:03 PM »

Hello Klaus

I usually use Fear 2 or 3, Reason 2 and one starting point of Love per character, for a session that lasts 3-4 hours. Check out this discussion for more accounts. Also this one.
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Regards,
Christoph
Adam Dray
Member

Posts: 743


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« Reply #2 on: December 30, 2009, 05:59:28 PM »

Christoph's numbers should work well. I nudge Fear down and nudge Reason up during the game when it makes sense to do so.

Also, as Christoph says, start characters with 1-2 points of Love each. Give minions leeway on breaking out of the scenes you (as Master) frame to get more Love.
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Adam Dray / adam@legendary.org
Verge -- cyberpunk role-playing on the brink
FoundryMUSH - indie chat and play at foundry.legendary.org 7777
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