[3:16] Killin' Bugs
Gregor Hutton:
Oh, crystal clear now Raven. Great.
You know, when I've played it I think I've always used up all the Threat Tokens. When we're short of time I tend to blow them in big amounts on Encounters. When we have more time I am more careful with them and take my time.
I have left a planet before and had a final scene on a ship, and so on, and I think the reason for that was as follows. The players, in those cases for me, could see the Threat was still there to be spent and expected me to bring it. So I did.
If the players don't want to face that Threat and the whole group is "this planet is done for us, the story tonight is over, and we don't care that we left some Threat behind" then, yeah, I'd end the Mission with Threat unspent.
I do think that you have to consider that enemy unfinished business, though. Reincorporate them in, maybe even as potential allies if the Troopers turn, and so on. And I'd ride them pretty hard about running too (but that's just me).
Have you seen the free supplement "Disposable Heroes" in the Collective Endeavour Journal with its sub-missions? I'd make your group an E-Vac team on some future planet and have them hauling people out of holes all over a planet. The journal is free and has some new stuff for 3:16 in it: http://www.rpgnow.com/product_info.php?products_id=59188
Thanks for posting!
Gregor
greyorm:
I was just thinking earlier today: you know, the real question is if the players say, "We're done here!" do you end it? And then how do you proceed? So, yeah, excellent. Thanks for the advice!
Also, yep, I snagged the journal some time ago, but thanks for the heads up. Great stuff in there and I've been looking to use it!
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