[3:16] These players are crazy
Ron Edwards:
I want a thread-check from Marshall. It looks to me as if your thread has been hijacked. If you see it differently, and are reasonably happy with the current issues being discussed, then correct me. If you agree, then let me know.
Everyone else, please wait for Marshall's reply.
Best, Ron
Marshall Burns:
Hi everyone,
I've lost track of this thread, because I've been sick and been away from the internet for a while. It'll take me a bit to catch up, so I'm not really sure if it's been hijacked or not.
One thing I do want to clarify: Lucius had access to orbital bombardment, and the nuke functioned exactly like it. Because it was available. I was careful to keep effectiveness within available parameters so that I didn't short-circuit the Currency interactions that lead to the Cool Thing I've hinted at but still can't put my finger on. Even in the case of the turret, several of the characters could have had a weapon that effective by now but didn't because they chose to improve other weapons, but even then it felt okay (i.e. like it wouldn't fuck the Currency) if I let it be a one-time use thing.
I haven't thrown out or ignored rules anywhere. I bent one, in the turret case, but otherwise I've stuck with the rules. Where the rules don't go, I have made rulings to translate the fluffy, non-ruley stuff into concrete, actionable terms that feed into the system. The flexibility of the mechanics that are present made this quite easy. This was primarily done, as I've said, through a process of exchanging Positioning for Effectiveness and/or Resource; it's one of a family of Techniques that is taken for granted in OD&D (don't ask me about other ones) and Poison'd (Vincent said so), and, as I read it, 3:16. It's taken for granted because, so far, nobody's figured out how to write about it (Poison'd has a nice leap forward on it, though); that's the state of the art, unfortunately, and I don't lay any blame or flaw on any of the above games or their authors.
I think that Callan and I had a misunderstanding on the issue of ignoring rules and making ad-hoc decisions, versus taking the "fluffy stuff" (for lack of a better term) and making it feed into the system through existing channels. Much of the dicussion between us has been nonsense as a result. That's given this thread a bit of an ugly look, but, from what I've been able to absorb so far, I wouldn't say hijacked.
-Marshall
Callan S.:
Yah, I said sorry to Marshall over PM. Basically stuff like 'exchanging positioning for Effectiveness and/or Resource' confused me into thinking he meant something else, repeatedly, and it's actually still confusing me. Even while 'making it feed into the system through existing channels' is quite clear to me and it seems to be what Marshall meant (having a copy of 3:16 helped clear things up too, I think, thanks again, Gregor)
I'm gunna be dreadful and just say something about part of what's confusing me there - there is no exchange of positioning for effectiveness. The player with the orbital bombardment could have declined to use it (using it to represent the nuke), even though this whole detonated nuke has has been entered into the fiction. He would not be dishonouring some exchange to decline it. The whole thing I call an imagination coupler is the point where currency exchanges end and someone may give you game currency of some sort, not because it's an exchange, but simply because they feel moved by the fiction to do so. To me now, that's what the AP appears to contain - the player was moved by the atomic detonation and felt mechanics aught to be spent over it. Even though he didn't have to. The very fact he doesn't have to, but did, proves that the fiction itself is in motion (inside of him) and it's not simply an exchange of this for that. That also means the rules connected/coupled up with imagination.
That and I thought you were making up alot of new rules cause of fiction, but weren't. But that's enough dreadfulness from me. Though I'd like to go on about GM's who aught to be moved to granting a high ground bonus, but people apply force to them instead of allowing the fiction in the GM decide. A kind of prima donnaism.
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