Started by Christoph Boeckle, December 04, 2009, 07:57:31 PM
QuoteClearly, Thomas (Arthur's player) was not quite into the kind of experience I wanted to offer through Sorcerer. During the debriefing he said that knowing me as he did (extremely well for a lot of things, but we haven't played a lot of RPGs in the recent past), he was expecting a cool mystery to be revealed as he played his character in the most optimal way.
QuoteOr probably more honestly, if I can get myself to admit it, we drifted to participationist play (for the sake of taking the imagined events to a conclusion, rather than cutting them off abruptly.)
QuoteI've often made the joke that My Life with Master is actually a GM-less game the GM just plays a PC with different function from the rest of the players.
QuoteFor the while being, I don't quite understand how this stuff is related to Sorcerer in particular, rather than to Social Contract. ....Why is playing arrogant sorcerers ready to defy reality itself linked to beating the shit out of existing stories rather than patch-working our own interpretations (not celebrations!) out of them? Actually what's the difference? Does it depend on how cultivated the group is in a given family of stories?
QuoteOr does the "beating the shit out of stories" aspect come from something else entirely? Are we still discussing character vs setting centric (I'm thinking that there are liquors of both sorts)?
QuoteMaybe I'm asking how one can know beforehand that a given game requires a desire to drink strong liquor rather than beer and how one can know if one is ready to absorb it.