[Agon] - So-so'ing our way around the Island of Lycophon
Nathan P.:
Hey Darcy,
I'm had some similar experiences with Agon, and developed a couple of techniques for (essentially) cutting off combats once it becomes clear that (a) by the math, someone is going to win eventually but (b) there is no enrichment, to either the fiction or the in-game reward system, by pursuing the current conflict to it's inevitable conclusion. Would it be helpful to you to talk about that kind of stuff in this thread?
Callan S.:
In my own experience what I'm imagining scales, depending on how much I'm inclined to imagine. It's like when they show indiana jones flying on a plane (just before the pilot jumps out) Vs showing indiana jones traveling via red dots on a map. The former is higher detail and update to the SIS, the latter is less.
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