Started by AzaLiN, January 04, 2010, 05:52:34 AM
Quote from: AzaLiN on January 04, 2010, 05:52:34 AMAfter 2 hours of character building
QuoteI'm sort of stunned that it's even possible to spend this much time on character creation in Swords and Wizardry.Could you talk a bit about why it took this long? Thanks.
QuoteWhy do they want to raise to hit probability, but then raise hitpoints as well? What's the point of that except to get the same on average result, but take longer in RL to get it? I've got this vague sense of gamist players amatuer game designing/painting themselves into a simulationist corner.
QuoteDo they consider whether any of these things they want might end up being sucky? Or do they just think 'Yes, this would be the right way to play this game, no doubt about it!', which is basically the slogan of creative denial.
Quote from: AzaLiN on January 07, 2010, 02:52:32 AMthey felt that S&W is just a long series of misses followed by instant death
Quote from: AzaLiN on January 04, 2010, 05:52:34 AMNow, since the combat rules are simple, as far as adventuring goes, 6 players actually turned out to be really entertaining. I've gotten fairly competent at keeping big fights running quickly from trying to have huge fights in 4e [ugh], and I think everyone was happy with the fights, though we used miniatures and I was a little hesitant about that. I think that without the miniatures the fights would be faster and more imaginative. Thoughts? I'm very unsure about where I stand here. For exploring and fighting though, 6 players didn't hurt the pace much at all, I think it helped it in ways.
QuoteWell, this is just me but when I see that much focus on mods/houserules, to me it seems like that IS the gameplay at the table.
QuoteWhat monsters were they up against?
QuoteIt's certainly my experience that platying with mini's entails a sort of sewitch-out from RPG mode into boardgame mode, which I dislike.
Quote from: AzaLiN on January 10, 2010, 03:09:47 AMagreed. That's why I think of 4e as a sort of board game. By the way, have you heard of the houserule where you don't let the players know their PC's hp? you just tell them 'bloodied,' staggered, near-death, or unconscious/dead. More bookkeeping, but I want to try it out- it undoes some of the gamism/board game mode thinking, and forces the players into a more imaginative situation.
Quote from: AzaLiN on January 10, 2010, 11:06:50 PMThis sucks. Could anyone offer some input to get these stupid mods over with?