The articles and reviews are back
lumpley:
So that's good.
-Vincent
Jasper Flick:
It sure is! Thanks Vincent.
Moreno R.:
Thanks, Vincent!
So, now it's the time to start with the feature requests? ;-)
P.S.: the "about the forge" page has a dead link to the resource library
lumpley:
You just wanted dates on the articles, right? Done.
-Vincent
Moreno R.:
Quote from: lumpley on January 05, 2010, 10:31:51 AM
You just wanted dates on the articles, right? Done.
-Vincent
Ehm... "System Does Matter" written in 2003???? These can't be the right dates...
I made (for my personal informations and pleasure) some research on the first period of the forge using the wayback machine. These are the links to the pages of the first three articles with the date used at the time (I don't know if they are correct, because the "Nuked Apple Car" article talk abut being written in 1998)
http://web.archive.org/web/20010505152751/www.indie-rpgs.com/articles/applecart.html
The Nuked Apple Cart: 19 May 1999
http://web.archive.org/web/20010509180546/www.indie-rpgs.com/articles/systemmatters.html
System Does Matter : 14 July 1999
http://web.archive.org/web/20010512063529/www.indie-rpgs.com/articles/warstories.html
War Stories : 18 February 2000
I don't have at this time the dates for the next articles, but I can discover them checking the forum, if you need them.
The second "feature request" I made was about some sort of introduction to the articles section, to explain their genesis and the fact that it's an historical archive, not a up-to-date list of teaching text about the current state of the theoty. This thing does trip a lot of people up. A friend of mine had the rather surreal experience, in an Italian forum, of having his posted informations about current forge theory (posted with links to recent thread in the forum) contested because "system does matter say other things, and seeing that this one is an article, non a forum post, has more relevance". Even without arriving to these surreal excesses, a lot of people take these things as a sort of introduction to the theory and it's becoming rather tedious having to explain the nature of this section every single time (as you had to do yourself a few hours ago here: http://www.indie-rpgs.com/forum/index.php?topic=29179.msg272288#msg272288 ). Even more when you have a lot of people in a foreign language forum that have to work for days with a dictionary to get to read a single article, and they don't usually react well when you say that they did read the wrong article.
A short introduction at the top of the page (instead of the current text "Here are some essays and thoughts by Forge members to help you design or publish your indie game, or merely think about role-playing games and how to improve your own experiences" that doesn't say very much) would prevent much of this.
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