[Sorcerer] Sorcerers in Casablanca
Paiku:
Don't worry Chris, I went into information overload about two days ago ;-)
That's why I plan on re-reading this excellent thread after our first session, and probably after the second and third and fourth as well. In fact, I'm glad that we have at least three complete Sorcerer games on the docket. I can tell that Sorcerer play is something that's going to get better with practice - better and richer and awesomer more enjoyable for everyone.
Wants will change. Observe what the players respond to. Riff off the details that the players provide. Keep going back to the diagram on the back of the sheet which should really be on the front of the sheet (we need a catchier name for that thing: bullseye diagram? story bullseye? Price-Lore-Cover-Kicker (PLoCK diagram?)).
Got it. *head spinning*
Just 2 days to go. I'll let y'all know how it goes. Thanks,
-Paiku
Christopher Kubasik:
I've actually been struggling with what to call the diagram for over a year now.
I love Story-Bullseye. Thanks.
Ron Edwards:
Actually the term's been around for a bit. In 2005, I cited Michael S. Miller as the author of the term "story bullseye" in Sorcerer: The Tenure Game, but the earliest thread I could find on short notice has me saying it (Demon Cops - character creation[/b]).
Best, Ron
greyorm:
Quote from: Paiku on February 02, 2010, 09:05:00 AM
Wants will change. Observe what the players respond to. Riff off the details that the players provide. Keep going back to the diagram on the back of the sheet which should really be on the front of the sheet (we need a catchier name for that thing: bullseye diagram? story bullseye? Price-Lore-Cover-Kicker (PLoCK diagram?)).
You forgot one. The most important. RELAX AND HAVE FUN.
Seriously, I'm not kidding. It is the Most Important Rule. Sorcerer is a lot to remember and learn. But don't stress.
Paiku:
*sitting in corner, giggling madly and pulling out own hair*
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