help with IaWA

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Paul T:
James is 100% correct.

You just follow the procedure, and see what happens. The dice never tell you whether someone "got their aim" or not: you could lose and still get your aim if an Answerer chooses to give it to you in their narration, or you could get it through negotiation at the end.

In this sense, your "initiative" theory is correct:

Let's say the headsman rolls highest and his Challenge is to cut off the burglar's head. The burglar and and the sorcerer Answer; both reroll their dice. If the burglar rolls higher than the sorcerer, he Answers first. If his Answer is to narrate his head getting cut off, or if he's doubled and negotiates losing his head instead of having his dice damaged, the sorcerer is out of luck, with no chance to stop that happening.

RPL:
Hi,

That summary is really helpful I just have a question regarding 7). When you say any player that wasn't initially involved in the conflict (did not roll for initiative) can join at anytime, is that after a round has started or during it?

If he wants to join during the round, while it's being resolved, what is his place in the initiative order, does he make his move (if hasn't answered) after the last player with valid move or does he roll initiative to decide when he can play?


All the best,
D.

lumpley:
Let the madness stop! You clearly have to join in at the beginning of the round, if you're going to, so you can roll initiative with everybody else.

-Vincent

stefoid:
Quote from: lumpley on March 18, 2010, 06:27:13 AM

Let the madness stop! You clearly have to join in at the beginning of the round, if you're going to, so you can roll initiative with everybody else.

-Vincent


hi Vincent - sorry, more madness coming your way :)  why clearly?  initiative is only used to determine order of challenges, not answers.  And once you have answered, you dont get to challenge.    So why not butt-in with an answer in mid-round if you want to?

oh, the madness of someone who has played the game once arguing with the game designer.  THAT madness!

stefoid:
I should add that this isnt a theoretical situation.  In the one game I have played, a one on one chase conflict entered an area where a third character was previously narrated to be at.  When it became apparent that the chasing character was going to do something to the fleeing character that the third character didnt like, that player asked if she could truly to stop it.

and I went - huh? I dont know... maybe?  Probably not?

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