[Sorcerer]Sorcerers in Casablanca - AP
Karl:
The sorcerer wiki http://random-average.com/Sorcerer/Big is a great resource for questions like that, including links back to discussions here: http://www.indie-rpgs.com/viewtopic.php?t=13251
Paiku:
Ron, glad you're still enjoying the thread, and thanks for more great advice about fleshing out the priest and the wife. That would be the GM taking the lead from the players with regard to which story elements (NPCs) are important to the stories that they want to tell. Excellent!
Karl, thanks for the links, that clears it up. Big sounded simple until I tried to apply it at the table, and we had three different interpretations of the rule between the four of us!
Cheers,
-J
Ron Edwards:
Hi there,
John, this sentence is full of weird things, or maybe I'm being foolish:
Quote
That would be the GM taking the lead from the players with regard to which story elements (NPCs) are important to the stories that they want to tell.
I hope you mean by "taking the lead," simply, working with the material as played and continuing to play. In which case there's no real change in what's happening or how things are being played. That would make sense, and that might be what you intended. Let me know if that's it.
On the other hand, I fear a subtext of either the players or the GM being in charge in some kind of way: with either (1) the GM being basically a gormless lout while the players "run things," or (2) the GM suddenly ramping up and being the boss to give the players cues they must follow. Let me know if my fear is grounded.
Best, Ron
Ron Edwards:
Oh yeah. Ry, regarding Big, pay close attention to the role it plays when dealing with the two damage tables. In fact, at this point in play, it might be helpful for you to review how those tables work without Big or anything else. Let me know if you have any questions about that. Your game is at the point where those rules applications will become crucial.
Best, Ron
Paiku:
Hmmm, I didn't notice how ambiguous that sentence was, when I wrote it:
Quote from: Ron Edwards on March 14, 2010, 07:49:16 PM
Hi there,
John, this sentence is full of weird things, or maybe I'm being foolish:
Quote
That would be the GM taking the lead from the players with regard to which story elements (NPCs) are important to the stories that they want to tell.
I hope you mean by "taking the lead," simply, working with the material as played and continuing to play. In which case there's no real change in what's happening or how things are being played. That would make sense, and that might be what you intended. Let me know if that's it.
On the other hand, I fear a subtext of either the players or the GM being in charge in some kind of way: with either (1) the GM being basically a gormless lout while the players "run things," or (2) the GM suddenly ramping up and being the boss to give the players cues they must follow. Let me know if my fear is grounded.
Best, Ron
I meant that your advice was a timely reminder that I should be watching the players for clues as to what is important to them in the story, and focusing my inter-session prep there. Through their play, Ry and Pete have both indicated that the tensions between their respective characters and their wives and the priest are important, thematically and to character development. I should respond by preparing to let the story expand and deepen in those areas.
In other words, without your reminder, I might have blithely continued to treat the priest and the wives as minor stage props while I continued to spring the bangs that I'd already planned.
(truth be told, I'm not sure whether you originally meant Dr. von Braun's wife Elsa or Serge's wife Anna-Michelle, but I think both NPCs have become important at this point).
Cheers,
-John
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