Walking Eye interviews me

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Ron Edwards:
Kevin Weiser interviewed me at the excellent game store Chicagoland Games, The Dice Dojo here in Chicago. It's the usual marathon, hours-and-hours thing that my interviews tend to become.

These are the links: Part One and Part Two. All comments and discussions are welcome!

There are a few things I'd like to follow up on myself. I don't think I managed to conclude my point about feminism and Trollbabe in Part One, and his deal about Scientology and the Last Supper in Part Two was so weird that I was basically stricken dumb and didn't manage to respond as I would like. So more about that for sure, but also, anything anyone wants to ask or talk about, please feel free.

Best, Ron

editing this in: Here's a nice Cheech Wizard pic illustrating the point I make at the end of Part 2. also: edited to fix a link.

Ron Edwards:
Ooo! Jesse Burneko just busted out a major interview too: Canon Puncture 85 - Game Advocates, pitching for Sorcerer and Sorcerer & Sword.

It's especially nice to listen to that, having been the point-man for Jesse's grappling with the game roughly 2001-2006. I should probably stop busting your chops about that, now ...

Best, Ron

Judd:
The Walking Eye made me wince a little here and there and drove me kind of crazy in other places.

I'm trying to figure out how to put my discomfort to words in a way that is a well meaning critique, rather than some kind of lame internet rant.

Let me figure that out for a spell.

Ron Edwards:
Go ahead and get tequila on us, Judd. I'll take it in stride.

Best, Ron

Judd:
Ron,

I wanted to communicate with Kevin before I started spilling tequila all over the place.  I exchanged some e-mails with him and it was a nice communication.

I wanted Kevin to stand up and have more to say.  It sounded as if he was intimidated by you and that he had no opinions of his own.  There were a few moments where he'd start to step up, maybe disagree or offer some kind of opinion and you'd firmly state your opinion and he'd back right down again.  It was frustrating to listen to, even as much of the content was really nifty and  enjoyable.

The Forge, to my mind, has done a whole lot to smash and destroy  the idea that the game designer needs to be put on a pedestal above the gamer.  The way Kevin treated you was so tentative.  I wanted a conversation between two gamers, rather than what I did hear, which was him tentatively setting the ball in the air and you spiking it as soon as it came over the net.

Of course it slipped out that he thought the Forge was like a cult.  He was treating you like a cult leader, like someone whose words are gospel and your ideas are much more interesting when they are either challenged or considered in light of other people's gaming experience (like his).

It might sound like I am saying, "Less Ron and more Kevin!" but that is not so.  What i am trying to say is, "More Kevin and through that, Ron's ideas about gaming are even more interesting."

I kept saying to the screen, "Just talk to Ron, Kevin.  He's just a dude who loves gaming!" 

Hope that makes some kind of sense.

Judd

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