[Sorcerer] Character Concept: Demon Ability Question
Ron Edwards:
Hi,
Whoops, didn't intend to get confusing. I'm talking about certain concepts in which one ability is conceived to be linked to the operation of another. So for instance, a demon has Big, and the concept is that when (and only when) it gets Big, it can do something else too, ohhh, let's say a Hold attack.
The rules for this are easy: just get Big and Hold exactly as usual (i.e. subject to the total number of abilities not exceeding its Lore), and in playing the demon, it only uses Hold when it's Big, and at no other time. In the fictional content, it's not using Hold at other, non-Big times because it can't, but the rules for that aren't any different, in terms of 'buying' the ability in terms of Lore points, from a demon who has Big and Hold entirely independently of one another.
It might help to know that a lot of this precision in speech is born from a rule in the game Champions, called "Linking," in which one power is subordinated to another, like Mind Control becoming a side-effect or tandem effect of zapping someone with an Energy Blast. In Champions, this relationship between the two abilities generates a cost break for the second (smaller) one; in Sorcerer, it doesn't and is left entirely to the agreed-upon constraints of simply how the ability is introduced/utilized in play.
Let me know if that makes sense. It's not a huge issue for understanding the rules, but understanding it is quite helpful when dealing with neat demon concepts like this one.
Best, Ron
nyhteg:
Ah, so.
Yes, that makes perfect sense - I'd already inferred that feature from other examples I've seen here abouts, so all is well.
Thanks James and Ron for your help.
I'll let you know how we get on. :)
Gethyn
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