[TRoS] Destiny Spiritual Attribute

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Frank Tarcikowski:
No, I don't have an actual play account (yet) where the Destiny spiritual attribute played a role. I will be running a game on Friday in which several characters have a Destiny. I'm kind of struggling with it. Therefore, I am asking for your actual play experiences with Destiny. What was it? How did you bring it into play as GM? When did you award points? Any accounts would be much appreciated.

- Frank

Callan S.:
The time I ran it (just the once - I just haven't lined it up again) I just completely forgot about them. I just got so wrapped up in doing the usual game stuff (which usually takes alot of me) that I forgot. There's nothing really in the design that says 'Stop! Hammer SA time!'. If I play it again, I'm writing some reminder notes for myself...

Also I played it with not my regular group once and at the end of the session the GM just said 'Okay, take three points and distribute them as you see fit'. I forgot, but he didn't get them to begin with.

And as a side note, I ran a game of rifts for a couple of friends about three months back, who are brothers. They tended to bicker on things semi in character (of course a reflection of their brotherhood). At first I started giving XP to one when they interacted, but then I realised it took two to tango and even if one of them just was on the recieving end, they both got the exact amount of XP (I had it around the 50 to 75 mark, which isn't too bad. You might not get that though - seemingly not many other forgites have much of an XP hunger). Anyway, giving them both the same amount made it more like a team...I dunno? Not sport. But they were both in the same boat. It's interesting to note how it's different from TROS where players are rewarded seperately.

Judd:
Quote from: Frank Tarcikowski on February 23, 2010, 05:34:18 PM

No, I don't have an actual play account (yet) where the Destiny spiritual attribute played a role. I will be running a game on Friday in which several characters have a Destiny. I'm kind of struggling with it. Therefore, I am asking for your actual play experiences with Destiny. What was it? How did you bring it into play as GM? When did you award points? Any accounts would be much appreciated.

- Frank


Let me see what I can remember.  I tracked down this thread.

Destiny - To Redeem Father

For this one, I had the character have interactions with the father and made the father out to be a total bastard.  Destiny isn't a goal, it is something you can chew on for an entire campaign and furthermore, it might not come to pass.  When a character puts a destiny on their sheet, I give them opportunities to work towards (and eventually attempt to) fulfill it.

Destiny - To restore Karhoun's Keep for our people of the north

Again, this was a really difficult thing with a family of vipers inhabiting the keep and a nigh-immortal father sitting on its throne.

It has been a while and I don't remember exact moments when I awarded points for pursuing Destiny.  Sorry.


Frank Tarcikowski:
Thanks for the replies! I guess part of the trouble was that the two players who had picked Destinies both picked negative Destinies of the general kind (a brutal death, respectively to be haunted by your past). Guess I should've worked with the players to tune those. Anyhow, we played for a good 6 hours and there wasn't a single point in any SA gained. I was a little disappointed to be honest, I was used to TSoY keys, where you rarely have a scene that doesn't reward any XP. TRoS has a slower progression, doesn't it? The conditions for gaining SAs ware quite strict, it's not enough to just somehow address them in a scene, it usually requires some danger or sacrifice. What was your typical rate? How many SA points would a player gather in a session?

Also, the only fight we had, an ambush by a bunch of robbers (armed peasants, more or less) who outnumbered the PCs 2:1 turned out to be no challenge at all to the heavily armored PCs. Up to now I hadn't done fights in full plate, or even full chain, with the TRoS rules. It seemed that with a fighter in full plate and high TO, it's rather unlikely to hurt him at all. And much less so with the low Combat Pool of a peasant. We did not use Maneuvers, maybe that was the problem? What's your experience with this? I'm kind of fearing it's the same thing as in Reign, where combat is fast, exciting and fun in a leather jacket, but becomes dull and tedious in full plate.

Also, does anyone use the terrain rules? The ambush was in a forrested mountains / foot hills area and the peasants basically would have needed all their Combat Pool of 6 for movement had I used them.

Last thing, I couldn't find the rules for cover or dodging missile attacks in the book, can anyone direct me to them? I figured that you can't evade them like melee attacks, and simply increased the Target Number by what I thought fitting.

- Frank

Ben Lehman:
Yeah, for heavy armor you want:
1) The right weapons (flails ftw).
2) The right techniques (power hits).

yrs--
--Ben

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