[SS] Adapting Exalted
Luca Veluttini:
Hi Eero.
With my 2 friends I'm adapting Exalted too.
However we're keeping 3 Pools.
We made only 1 initial brainstorming, to decide the guide-lines we'll follow.
BODY [Endurance]
Distance Weapons
Melee Weapons
Martial Arts
Athletics
Stealth
Ride
MIND [Coherence]
War
Expression
Presence
Craft
Knowledge
Burocracy
ESSENCE [Awarness]
Occult
Exalted Sorcery
Magitech
Secret of Solar Exaltation
No Effects from common diseases and natural aging. After rolling a check, if you spend 1 Essence, automatically you obtain a (2) as result. Automatically, eventually in debt, you obtain Secret of Solar Aspect (specify).
- If you don’t have Secret of Exaltation, in creation phase you cannot put more than 1 point in Essence pool.
Secret of Solar Aspect (specify)
Cost to activate aura power; if you spend many points, the aura manifest itself. Related to the Solar Aspect (Cast) create an Effect.
Key of Solar Virtue (specify Virtue and Limit)
1px: Virtue comes into play
2px: an effect that in the Storyteller add Limit Point
5px: Limit Break
Buyoff: Remove the Great Curse
- Keys for normal Virtues. No doubling of a Virtue (normal and Solar)
MOTIVATION
Key of Quest (specify) [base Solar System]
You can obtain the buyoff when you Transcend.
SECRETS
Secret of the Excellency (Ability)
You can spend 1 Essence (max equal to the Ability rating) in addition to the normal pool cost for bonus dice.
Secret of Infinite Mastery (Ability)
Prerequisite: Secret of the Excellency (Ability).
Remove cap from the Previous Secret in the chosen Ability.
Other Secrets to change the base Ability pool into Essence
Eero Tuovinen:
That seems like a pretty reasonable low-maintenance solution all around - I like. Doesn't make any strong statement in any particular direction, so keeps out of the way pretty well.
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