[SS] Solar KOTOR
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Luca Veluttini:
Finally I've reached a waypoint in my conversion of Knights of the Old Republic.
Gradually I'll post the focal points. All the material is in Italian (my language). Maybe there will be a translation in English... maybe... ^_^
VIGOR (Endure)
Athletics
Brawl
Low-Tech Weapons
Survival
REASON (Resist)
Burocracy
Computer
Hi-Tech Weapons
Mechanics
Medicine
Navigate
INSTINCT (React)
Combat Expertise
Persuasion
Pilot
Stealth
There are four another Abilities, in Jedi Crunch and in Sith Crunch.
Eero Tuovinen:
The Ability lists seem sensible. Where will the crunch focus? Will you have only jedi crunch, or will there be other aspects to the crunch landscape?
Luca Veluttini:
For Jedi Crunch:
Consciousness (R)
Force Technology (R)
Force Use (R)
Lightsaber Use (R)
When a character obtain the Key of Dark Side, he can acquire:
Secret of the Dark Side
The 4 previous Abilities are reducted of 1 point and they relate to Instinct pool. If less than 0, go in debt to obtain (0). Instinct Pool +5 points. You can spend Istinct insted of Reason to activate Secrets of Jedi Crunch.
The 4 Abilities of Sith Crunch, counterparts of the 4 previous are:
Dark Consciousness (I)
Dark Side Technology (I)
Dark Side Use (I)
Lightsaber Violence (I)
Luca Veluttini:
Quote from: Eero Tuovinen on March 02, 2010, 04:44:42 AM
The Ability lists seem sensible. Where will the crunch focus? Will you have only jedi crunch, or will there be other aspects to the crunch landscape?
I've made these divisions:
- Landscape Crunch
- Destiny Crunch
- Jedi Crunch
- Sith Crunch
- Mandalorian Crunch
- Republic Crunch
- Equipment Crunch
- Ship Crunch
I've centered the attention on Races. In creation you pick up a Race. This Race will give you the initial Key and the initial Secret expected by the normal creation process.
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