The Looking Glass, the Cyclone, the Wardrobe and the Second Star to the Right

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Ron Edwards:
Yes indeed.

Also, divorce time from the equation as well. If the demon has a history, a back-story, hell, a whole cosmology and chronology associated with it, doesn't make a difference to this fundamental point.

Best, Ron

Judd:
Now that we've defined the sorcerer's reality...

Quote from: Ron Edwards on March 12, 2010, 07:32:10 AM

P.S. Oh yeah. You can number-up the demons all you want to beforehand, and even that won't change what I'm talking about. That's real-world author-type non-in-game prep, that's all. Doesn't mean a thing regarding the in-fiction content. Also, don't forget the alterations to demons based on the players' rolls, which I strongly recommend implementing.


This is interesting and inspired by an e-mail from Chris, I am thinking that this means that if a player fails a summon roll, it could mean that rather than summon the wrong demon or not summon the demon at all, they summon a powerful demon who has been scarred or wounded or a lowly demon who has risen in power above his station without the sorcerer's knowledge but will likely play dumb for a while to lull the sorcerer into a false sense of security.

Basically, failure could mean that the player isn't quite getting what they asked for but they are getting something based on the established demons, only something has happened to them.

Ron Edwards:
Sure, that's fine.

Also, I was looking over your prior post, and there is one small thing to amend: from "What everyone else believes in doesn't change that," I'd say instead:

What anyone believes in doesn't change that, sorcerer included.

Best, Ron

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