Trying to figure out the anatomy of challenges I like

<< < (4/5) > >>

contracycle:
Of course, no gamew world really exists.  But you can treat it as if it exists.  In addition, anything that has been established to exist can be defended by appeal to the social contract.  If a thing has been established in the SIS< and that is known by the group, then contradiction of that thing can be prevented; you will, in short, get called out for doing so.  This can be extended further to things that are only probabilities or potentials on the grounds of "reasonable expectation" or extrapolation from our own, objectively existing world.   The IS exists in the same way that rules do - by our awareness and consent.

Callan S.:
Hi Gareth,

looking at this with some scientific rigour, beyond just strong assertion from any party, can you provide evidence for your assertion that you are aware? I'm not looking to open that up as a subject in this thread - I am saying it because I am not acknowledging your point at all at this moment, but neither am I just ignoring it because of my own strong assertion. I really am willing to look into some evidence. But otherwise no, I think your unaware.

ThoughtBubble:
Hey Callan,

Are you doing this to try and get a reaction out of me? Are you trying to understand what I'm saying?

I ask, because it seems disingenuous to say that I'm not talking about what goes on at the gaming table. Take a look at my prior examples, like the Test of Agility and the Mob Boss's little brother. If that' not what you're looking for, then I'm afraid I'm going to have to ask you to put up an AP example that does illustrate what you're talking about.

If the existence of the SIS  this is something you'd like to talk about, I'd be glad to discuss it with you. But I need you to do something first. I need you to acknowledge a few points.

a) A SIS can exist
b) People who use and acknowledge a SIS are not crazy, stupid or delusional
c) My viewpoint on this is potentially helpful to you.

If not, there's really no point to trying to discuss SIS with you, no matter what angle I come at it at. 

But, In terms of a brief reply, a thing doesn't have to be real for us to build a model of how it works. To use your example, If I talk to my little sister about how my giant imaginary bunny is blue, and then later about how it's red, she'll call me on it and say that it was blue because that's what her brain has built into it's predictive model.

Everyone else, hold of on bugging Callan for a bit?

Callan S.:
Daniel,

At the forge we aren't like alot of other forums - on other forums if someone says something to the contrary, you totally have to engage it or lose some sort of intellectual turf. You don't have to here. My post was supposed to be a wrap up post, kind of like a post it note tacked on, which I honestly estimate most people will ignore anyway. But also at the forge it's not considered rude to politely disagree.

And everything else I'm biting my lip on. Maybe someone else would know how to respond in a genuine engagement. I don't. Maybe I'm wrong but it seems like it's going sour to me. Pretty much everyone else will take it, to use your own words, that the SIS exists. So don't worry about one voice disagrees but who's said he's not going to post further anyway.

ThoughtBubble:
Hey Callan,

Thanks for the feedback!
I'm honestly trying to engage an interesting question you brought up. "Why do people believe in and use a SIS?" Because I think engaging you in the topic would be an interesting direction to take this thread, particularly since the SIS is important enough to take up 3,4,6 and a bit of 1 and 5. It's central to what I'm trying to accomplish.

However, since doing this would require the amount of effort that goes into a (very small) research paper, I wanted to make sure that it was going to work out. Hence my rather draconian list of demands. Since you've made it clear you weren't attempting to engage me in conversation about the SIS, I'll let it drop. Thanks for the participation in the thread, I found it pretty helpful.

Navigation

[0] Message Index

[#] Next page

[*] Previous page