[Sorcerer] Convention Workshops: Definitions
The Dragon Master:
Okay. I can see where those differences come up. Now the last one (for now) is Humanity. That feels like a tough one. I want to get across that it represents the Players morals, not necesarily the characters morals. I want to get across that even so it's valuable to the characters. I'm going to reread the section in the book (and also in Sorcerers Soul) and some threads on here as a refresher before tackling that one. The game is on Sunday so I don't have much time to delay though.
The Dragon Master:
Yesterday was far more hectic than it was supposed to be. I meant to post this last night before bed, and just now checked to find the text sitting here waiting for the "Post" button to be pushed. GAH!
Now that that's out of my system...
Humanity - A core value for the game, though not necessarily the setting. A Sorcerers Humanity is the core of his being. The thing that makes him, him. But it has value to the player as well as the character, in that once it hit's zero, the sorcerer becomes an NPC and is in the GM's control.
I know that isn't as well thought out as the others, but I only got a chance to reread the Humanity section in the core book last night, and didn't get around to a reperusal of Sorcerer's Soul as I'd intended.
Navigation
[0] Message Index
[*] Previous page