[poison'd] cruel fortune cards

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lumpley:
Please do post a link!

When I GM I always have a stack of 3x5 cards at hand, I just write people's bargains with the devil on one of them. Same with God, if Divine Judgment isn't in play. A GM sheet for listing NPCs and bargains with them would be a good idea, though.

-Vincent

Michael Loy:
Then here is what I've got, folks: link.

These are transcriptions of the Cruel Fortunes, set up to be printed onto cardstock (or whatever) and cut up into a deck of Fortune cards.  Additionally, those cards that you'd want to write on (to track names, Profiles, Brinksmanships, traits, or bargains) have been set up with appropriate blanks for you to pencil in the details.  Lastly, I threw in a card for tracking crew stats, as well as a card for pirates/soldiers/sailors (which felt distinct from Private Persons).

There are multiples for: fortresses, ships, crews, and people.

I think this is a pretty solid draft, but it could probably use a go over ... I haven't actually printed it out yet, nor have I given it more than a basic proofing.  Thing is, I probably won't do that until I get a chance to test them in play (dependent on my group's fairly irregular schedule), so if anyone uses them and thinks I should fix/change something, go right ahead and point it out.

In particular, I wonder how practical it is to track the NPC ends of bargains on those little cards.  It might be more reasonable to have a single 'bargain tracking' sheet for the GM, over a couple of bargain slots on each NPC card.  Or maybe it works fine - you can always start writing on the back, I suppose.

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