What happened to the Mechaton Community?
David Artman:
I might have another factor, at least from my perspective.
I came late to the Mechaton party and discovered that there's a lot of additional "house rules" and "stuff Vincent's been thinking about"... and, I admit, I found myself just waiting to REALLY get into it when a new rule book came out. It seemed eminent.
As for actual play, there's a Mechaton event at our local con in November (MACE), so it IS being played. Maybe just everything's been said--it's not like it's as complex or nuanced a system as DitV or IaWA. It's a simple minis game with a relatively small set of "mods" or "extensions" from the community. Sometimes, a game can really just be "done" and there's nothing left but the pics and APs.
Just speculating....
Mantisking:
Quote from: David Artman on October 14, 2010, 06:37:37 AM
I might have another factor, at least from my perspective.
I came late to the Mechaton party and discovered that there's a lot of additional "house rules" and "stuff Vincent's been thinking about"... and, I admit, I found myself just waiting to REALLY get into it when a new rule book came out. It seemed eminent.
It really did, didn't it. It felt like we were building up to a new rulebook, then "poof". Enh, these things happen.
Quote from: David Artman on October 14, 2010, 06:37:37 AM
As for actual play, there's a Mechaton event at our local con in November (MACE), so it IS being played. Maybe just everything's been said--it's not like it's as complex or nuanced a system as DitV or IaWA. It's a simple minis game with a relatively small set of "mods" or "extensions" from the community. Sometimes, a game can really just be "done" and there's nothing left but the pics and APs.
True, which is what I think is going on. Someone new discovers the game, posts some things online, and the community gets fired up for a while. Then, after an indeterminate amount of time, things cool off again.
And speaking of someone new discovering the game, there's been some activity on RPG.net in the Other Games Open Forum (http://forum.rpg.net/forumdisplay.php?f=25).
Ar Kayon:
I was reading the battle report. In a melee, why not just have your robot grab a limb or protrusion or something so the other one can't step away to shoot you?
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