[DitV] A wife by any other name, + two rules questions
lumpley:
The starting arena is set by the action of the character launching the conflict. The details of the raise always dictate the fallout.
Ah, maybe this is what you're bungling: seeing a physical raise also means escalating to physical. Dodging a gunshot also means escalating to gunfighting. My first raise is physical, in the example; if you're to see it, you see it physically, and thus roll body+heart.
There is no de-escalation. You can be rid of that parenthetical notion right now.
-Vincent
Noclue:
A good way to look at it is if you have escalated from talking to gunfighting and you verbally rebuke someone. They don't take d10s. They take d4 fallout from that go.
David Artman:
Quote from: lumpley on April 13, 2010, 12:26:35 PM
The starting arena is set by the action of the character launching the conflict. The details of the raise always dictate the fallout.
Ah, maybe this is what you're bungling: seeing a physical raise also means escalating to physical. Dodging a gunshot also means escalating to gunfighting. My first raise is physical, in the example; if you're to see it, you see it physically, and thus roll body+heart.
DING! Got it. Hope I don't lose it before my next game. :)
Quote
There is no de-escalation. You can be rid of that parenthetical notion right now.
I only meant by that that one can start physical, then go to talking and pull the other trait die (right?) Or are you saying that it's a one-way street from talk > physical > fighting > guns? We start with guns, then no amount of shouting or persuasion Sees/Raises will let me pull the other die I'd get for Talking? Has that always been a drift/hack, when folks speak of "two-way escalation," two-way as in up and down the progression?
Damn...
lumpley:
Oh, no, the opposite. You can escalate from gunfighting to talking, of course you can. But it has to be a genuine escalation -- "she never loved you!" or "I am your father!" -- not de-escalation.
-Vincent
Moreno R.:
These are some example of how I play these things in DitV. I think this is DitV "by the book". Vincent, correct me if I misunderstood something.
1) John (NPC) is talking to Derek (a Dog) across the street. It's a talking conflict (Derek intimate to John to give up his gun). Then, as a raise, John shoot Derek. If Derek jump behind a barrel to protect himself, even without shooting, he get the dice for the escalation to shooting. But his words still do only d4s fallout (talking)
2) Same situation, but Derek stay still. He ignores the bullets, and "parry" with words (he prays, or say something to John that make him miss the target). Derek doesn't get the escalation dice.
3) In more difficult cases where it's difficult to judge if someone escale or not, I let the player decide. Sometimes they want to win a conflict without escalating, as a sort of "faith" statement.
Same situation, but they start shooting without talking. So they both are in a shooting conflict and do d10s fallout . When it's his turn do do another raise, Derek stop shooting and call John across the noise of the other's guns. "John, if you surrender, I will be merciful. But if you will shoot even one more time your guns against the Lord's justice, I will kill your entire family in front of your eyes before putting you out of your misery!" This is a escalation, Derek gets the dice for the escalation, but the fallout he inflict drop to d4s (talking).
Same situation, but Derek say instead "please, surrender". It's not an escalation, it's not even a valid raise, John can (and will) ignore it. Derek must do a valid raise or leave the conflict.
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