Escalatin'
legion329:
I had a question about escalation:
If you start out talkin' and escalate to fightin', and one person draws a gun but the other refrains... what does the fallout look like? Assume the fist-fighter bests his trigger-happy opponent. Am I correct in assuming that the subdued gunfighter suffers physical conflict fallout, and not gunfight fallout (I can't remember the die types off the top of my head)?
Is this the same across all arenas? If someone escalates to gunfightin' straight from talkin', can a character choose not to participate in the escalation and continue trying to persuade the opponent? My instinct is to go with what the narrative suggests (if a character doesn't get shot up, he doesn't take gunfightin'-sized fallout dice), but fallout gets kinda tricky here.
lumpley:
Fallout always depends upon the precise details of the particular raise. "I push you down" always inflicts d6 fallout, whether guns are out or not.
-Vincent
legion329:
Oh wow, I was thinking about it all wrong. Fallout happens on a case-by-case basis, doesn't it? If I Take a Blow, the fallout gets calculated right there as a result of that particular action.
I was thinking that fallout happened as a result of a whole conflict. This makes SO MUCH more sense. I don't know how I got that so backwards.
legion329:
One last question:
What happens when an opponent doesn't have enough dice to meet a Raise? Say I'm down to one die, a 4. My opponent pushes forward two dice showing a ridiculous total -- 19. What do I do? Do I just flat-out lose the conflict with no fallout? Since I can't take the blow, that would be the case, right?
What if it were a gunfight where the stakes were "Will the Sorcerer kill the Steward?". If I lose that conflict without taking any blows (i.e. I just run out of dice), my character wouldn't be harmed at all, right? He'd just fail to save the Steward.
Similarly, what if it were a gunfight where the participant's lives were the stake? If I lost the conflict, I'd just be dead right?
What if the stakes were my opponent declared the stakes to be "I want to injure that son of a gun, but not kill him"? I assume if I lost the gunfight without Taking any Blows I'd just be injured -- bleeding from the arm or leg or something. Is this right?
lumpley:
You lose the conflict with no fallout, yes. So: right, right, right, and right.
I don't really recommend stakes like "what's at stake is, I injure but don't kill him." Better to go for the reason why: "what's at stake is, I stop him from burning down the meetinghouse" or whatever. That way you can leave the injuries all to fallout, which will be a little more comfortable in play.
I love answering rules questions! More always welcome.
-Vincent
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