Escalatin'

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Paul T:
Quote from: legion329 on April 16, 2010, 05:00:18 PM

Similarly, what if it were a gunfight where the participant's lives were the stake? If I lost the conflict, I'd just be dead right?


Yes. Giving when someone makes a Raise you can't match means you don't take Fallout from that Raise, but it still carries weight in the fiction towards resolving the conflict. If you're having a conflict because someone's trying to convince you of a point, and you Give, their last Raise doesn't give you d4 Fallout, but they've still won the argument. If you're having a conflict because someone's trying to kill you, and you Give, their last Raise doesn't give you Fallout, but they've still managed to put you down for good, in the same way*.


*: Although, if you get medical attention from someone, we can go into a new conflict to see if they can save you, probably with 4 dice of appropriate Fallout (e.g. 4d10 if you were shot) plus Demonic Influence as the opposition.

dindenver:
Quote

I was thinking that fallout happened as a result of a whole conflict. This makes SO MUCH more sense. I don't know how I got that so backwards.

Wow, I thought this too... The way it is written, that's how it seemed like it was supposed to be done. It was always one thing I liked and disliked about Dogs. Was that you could win the conflict and die after it was over (liked), but you didn't know how bad the fallout was until the fight was over (disliked).

It's like a whole different game to me now...

Paul T:
Well, you don't roll any of the fallout dice until the conflict's over! The description of the Raises just determine what kind of dice you take, and your Sees determine how many.

Noclue:
Yup. And I love the fact that you may or may not have just taken a mortal wound, but you don't know how bad it is yet. Taking a blow colors the fiction so nicely that way. You're shot. Bad. Bleeding. But you get to say "I'm alright brothers! Push on." And then, the conflict ends and we get to see if you fall down dead.

legion329:
I'll be sure to post any rules questions I have here. I really love this game, by the way.

At present, my top games are Dogs in the Vineyard, In a Wicked Age, and The Whispering Vault. I'm really looking forward to seeing Apocalypse World.

Possibly vacuous comments, but part of being a game designer is basking in the glow of your fans' praise, right? :-)

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