[DitV] Questions! 2. About rules

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lumpley:
We're talking about the same thing, I'm pretty sure. I haven't had the trouble with it that you have, I guess -- the earlier-going Dogs have always led with lower raises to preserve their best dice, or else the later-going Dog has always happened to have just one high die, or has always happened to have a trait he wants to go for anyway, or whatever. I don't know.

But on reflection, yeah, letting the GM keep only the single highest die from raise to raise might work very well. Given your example dice, the 7 would stand in each raise, and you would have to use up other dice to make up the difference. Give that a try, if you want.

-Vincent

lumpley:
But on further reflection, that rule doesn't exist in order to make every last Dog in a conflict feel like a full contributor, like his precious voice is being heard. Three Dogs ganging up on one old lady, and the Dog's complaining that his raises are moot? Sad. That rule isn't for the Dogs' benefit, and lifeless raises seem a small price to pay. The real problem is that there's an extra Dog in the conflict, who oughta drop out and go find some way to actually contribute. He's demonstrably not contributing here.

-Vincent

Paul T:
OK, so here's the other question buried in this thread I'd like to see tackled:

When you run Dogs (Vincent or anyone else), how often do you roll more than one set of dice at once? Like, if two NPCs are in conflict with the Dogs, do you roll for them as two NPCs, or do you roll for one and use the other as "help"?

I've been rolling one set of dice, always, for each conflict, but I realized this isn't strictly spelled out in the book. How do you do it?

lumpley:
Only roll one set of dice per conflict, ever. I'm certain that the book fully presumes that, and that it does not support in any way the idea of a GM rolling more than one pool of dice.

If some NPCs are on the PCs' side(s), they provide improvised belonging dice to the players, they don't get dice of their own.

If a conflict really calls for you to roll separate dice for your NPCs, it's not one conflict. Split that sucker up.

-Vincent

Paul T:
Great, thanks!

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