[DitV] Questions! 2. About rules

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Paul T:
For anyone curious how this all came out in the end, there's a writeup of the session on the Actual Play forum (http://www.indie-rpgs.com/forum/index.php?topic=29600.0).

We had a blast, although it really helped that we never had many three-on-one or four-on-one conflicts after that second session. All the stuff that didn't quite fire for some reason in the first Town really paid off in the second one, and I had enough NPCs around this time to give the Dogs a lot of different things to deal with (and I did end up rolling two simultaneous conflicts at one point, when an NPC was trying to keep one of the Dogs from participating in the larger fight that was taking place).

But I know that, if I run the game for more than two or three players again, I'll need to come up with some firmer guidelines for myself when it comes to dealing with mobs and groups of people. It felt a little too arbitrary for me--I want to be able to just play my NPCs, not be worrying about dice and game balance at the same time. Dogs accomplishes that fantastically well with single NPCs (although I almost always use the "quick NPCs" rules from Vincent's blog), but with mobs things get more difficult, as there are many more subjective decisions to make.

In any case, thank you, everyone, for your input.

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