[DitV] Order of operations for applying fallout.

(1/2) > >>

Kevin.Weiser:
Is there a specific order to apply changes to your character as a result of Fallout?

We just had this situation come up Friday:

Esther took long term fallout. She picked:

"Change the die size of an existing trait or relationship to d4."

She got a 1 in her fallout roll, so she also chose:

"Change the d-size of an existing Trait."

To change the trait she just put to D4 into D10's.

Is that Kosher?

Falc:
Going strictly by the book, yes.

However, everything in the book comes pretty much with the caveat "unless someone at the table thinks you're out of line". Did she have a decent explanation for picking these fallouts? The mere fact that you made this thread tells me she probably didn't. So let it slide this time, but call shenanigans if she tries it again.

Filip Luszczyk:
The manual paints the game in rather broad strokes and it's not very good when it comes to conveying nuances (as you can probably tell from the number of specific procedural question threads in this forum). In this particular case, the text appears inconsistent. Step by step Fallout procedure suggests a fixed order. Pages 64-67 place experience as the last step. In the recap at page 81, that's explicitly the first step, though ("Do this and that. Continue."). I'm pretty surprised to discover it's the other way around in the detailed procedure, in fact. In play, I tend to consult recaps first, and since a similar timing confusion came up in my group, we've been applying the order from the recap strictly. Handling experience first prevents potential problems like the one from your account.

Jim D.:
Yeah, that doesn't fly.  She essentially turned a disadvantage into a major help.  Does it make sense in the fiction for Esther to develop a negative relationship with someone, and then in the same breath decide she really, really likes him?

Noclue:
One frustrating thing about DitV is its steadfast refusal to forbid you from ruining your own fun. How did that fallout-experience combination feel to the player?

Navigation

[0] Message Index

[#] Next page