Started by Heikki Hallamaa, May 23, 2010, 04:32:28 PM
Quote from: Eero TuovinenI'm torn about Transmutation because on the one hand it's perfectly balanced mechanically, but on the other hand it all but replaces the Creation focus. I remember Clinton saying at some point that the Transformation focus is inherently a chaotic, degenerative process that transforms things by remixing what is already there. I like this idea, and thus would be hesitant to allow Transformation to supercede pure Creation. I could see creating a Transmutation Secret that'd turn things to shit, though, on the premise that Transformation without Creation is a degenerative process
Quote from: Heikki Hallamaa on May 25, 2010, 11:44:51 AMTrasformation: TransmutationThe character can make a barrelful of inanimate matter more or less pliable for 1 Instinct per degree of pliability.solid - stone, glass, metal.supple - animals, wick, claysoft - fruit, fabric, waxviscous - tar, syrup, treacleliquid - water, beer.Affecting a twice as massive target costs 1 extra Instinct and affecting a living thing 2 more.Cost: 1+ Instinct
Quote from: Heikki Hallamaa on May 25, 2010, 05:48:08 PMSecrets:Specialization (Jarkko De Badeh)
Quote from: Eero Tuovinen on May 26, 2010, 08:19:55 PMYou remind me of something with these great NPCs - it might be worthwhile to make some colorful NPCs with interesting crunch for TSoY at some point as a collection of sorts. The nature of the game is such that the largest bit of scenario-prep is actually in creating NPCs, and even that is relatively arbitrary as long as the NPC cast has strong convictions about whatever it is they do. I could see running a campaign off a "thousand faces" type collection of these people of Near myself. I'll have to remember this if I have some spare time for TSoY at some point...