[TSoY] Random crunch and snippets of material

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Eero Tuovinen:
Quote from: Heikki Hallamaa on May 25, 2010, 01:48:08 PM

Secrets:
Specialization (Jarkko De Badeh)


Really, what more needs to be said? He should have that generic adventuring crunch from the last chapter of WoN, though.

You remind me of something with these great NPCs - it might be worthwhile to make some colorful NPCs with interesting crunch for TSoY at some point as a collection of sorts. The nature of the game is such that the largest bit of scenario-prep is actually in creating NPCs, and even that is relatively arbitrary as long as the NPC cast has strong convictions about whatever it is they do. I could see running a campaign off a "thousand faces" type collection of these people of Near myself. I'll have to remember this if I have some spare time for TSoY at some point...

Heikki Hallamaa:
Quote from: Eero Tuovinen on May 26, 2010, 04:19:55 PM

You remind me of something with these great NPCs - it might be worthwhile to make some colorful NPCs with interesting crunch for TSoY at some point as a collection of sorts. The nature of the game is such that the largest bit of scenario-prep is actually in creating NPCs, and even that is relatively arbitrary as long as the NPC cast has strong convictions about whatever it is they do. I could see running a campaign off a "thousand faces" type collection of these people of Near myself. I'll have to remember this if I have some spare time for TSoY at some point...


That was actually the reason I started this thread, to hear about what other people have done and to collect the interesting bits to some public place. In hindsight the topic should probably specifically mention NPCs as well. We could of course start a different thread just for NPCs. I often leaf through the crunch for inspiration for NPCs and combine them with the characters purpose in the fiction and some theme. Many NPCs fall into some role of Antagonist, Support, Foil, mr. Exposition or some combination. For example The Secret Dark Rhetoric gave birth to our campaign's first antagonist. The Depressing Fool, sent by a lord to  the court of another to drive him and his land to ruin and ripe for conquest.

 I haven't gotten around figuring out how to best design societies, cults, etc. yet or what roles they should play. When I figure that out, we'll see what becomes of the subterranean dwarf clan of astrologists and their grand planetarium.

Anyway, such an booklet should probably have an article or two on the methods for making material interesting. I find mine to be bit of hit-and-miss and many NPCs improvised on the fly to be left too shallow.

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