[Sorcerer] Failed States and Demons as a metaphor

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Ron Edwards:
Hi Simon,

Sorry about taking so long to reply, especially with such a minor response, as you'll see. The trickiness you're talking about ... I guess I don't see it. Large-scale crisis and resolution, personal consequences and vice versa ... they go together like peanut butter and jelly, to me.

My suggestion is merely to get together with the other guy, specify the setting and context of play a little bit more tightly, and then go into the character and demon creation process. I think that right now, peering into the mist to see what might lie beyond that step isn't going to yield anything. Sorcerer play is notoriously resistant to predicting how it might go, or what might or might not be possible or difficult, at the pre-play reading and speculating stage.

Best, Ron
edited to add important phrase in italics

Simon C:
Ron, fair enough!

I'll get back to you.

Thanks for your help.

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