*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 21, 2014, 08:52:59 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 28 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Horror in Sorcerer: Does it happen, is it different?  (Read 4831 times)
Jaakko Koivula
Member

Posts: 61

Postmodern man-thing


« Reply #15 on: July 01, 2010, 02:17:06 AM »

Ron: Exceptionally interesting, thank you. Summed up, I think that Sorcerer seems to be at the "intellectually disturbing and existential angst inducing horror" end of the horror/terror -spectrum. Actual play naturally then might crop up moments of actual panic etc. but the system is more aimed at pushing people out of their comfort zones, than scaring them silly. Sorcerer played correctly might be described as an existential moral horror game, maybe? It needs and is supposed to cause that which you've talked about as a shudder.

So a very different than a game where the GM is out to scare the players by shouting BOO and describing tentacles, but harrowing still. This rather answers my original question in this thread.

Kevin's question really is interesting, but yeah, easily large enough for a thread of it's own. I actually think that there's atleast tons of games that aim for positive emotions. Paranoia for example comes to mind. But Im not sure if raising emotions can be done with just bare rulesets. How much colour do you need to add, so that a system can start eliciting emotions? Or do you? Those sound like really interesting questions, yeah.

Kevin, do you want to start the thread about this in Actual Play?
Logged
AXUM
Member

Posts: 69


« Reply #16 on: August 02, 2010, 07:34:26 PM »

Hiyas!

In defense of Cthulhu: I respectfully disagree.  Of all the times I've played it, I'd say 90% of the time the players were scared.  It all depends on the atmosphere (created by the Keeper & often the players), player cooperation (every horror RPG needs at least 75% player cooperation) & scenario played.


Ax
Logged
Finarvyn
Member

Posts: 133


WWW
« Reply #17 on: August 04, 2010, 06:56:44 AM »

Ron, I just wanted to mention that I really liked your HORROR AND TERROR analysis of the genre. It's clear that you've put a lot of thought into this and, as always, you get me to think when I read your stuff. I haven't seen all of the games you mentioned, so I may have to track them down just to experience them.
Logged

Marv (Finarvyn)
Sorcerer * Dresden Files RPG * Amber Diceless
Forge Member since 2004
OD&D Player since 1975
AXUM
Member

Posts: 69


« Reply #18 on: August 19, 2010, 08:37:40 AM »

Hiyas:

2 cents:  Great horror/terror/gore stuff in "These Nightmares of Mine" by Ken Hite.  It's an out of print now, so maybe a bit difficult to track down, but you never know!


-Ax
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!