[Stroming the Wizard's Tower] Prognosis

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Neil the Wimp:
Played our first session the other day, and a couple of rules questions.

* 'Roll endurance' damage checkboxes: what are the number of hits required for each box? I've suggested 1, 1, 2, 2, 3, 3, with players crossing off boxes from the right depending on character endurance (e.g. an endurance 3 character would have boxes 1, 1, 2).

* I take it the XV from a monster is shared equally between all the PCs present. So a 2XV monster defeated by 2 PCs means each PC gains 1XP. Is that right?

* What goes on the group sheet? Specifically, is the group XP the total of all XP gained by all PCs added together? (equivalent to, the sum of all XVs of all monsters defeated by anyone)

* Terrain traversal boxes for group traversal probably need scaling for the number of PCs. For two PCs, I was planning to use 1.5 group boxes for each individual box.

* How does a monster overcome the hinderance from a tactical constraint? In our game, one PC pushed a table in the way of a scary assassin thing, to stop it gutting the King. In the round the table was moved, the monsters hits were reduced by the skill roll. In subsequent rounds, the King was gaining 2 blue dice from a generic constraint. But what mechanical process should I use to reflect the monster smashing the table and leaping over the remains?

Anyway, you can read all about the town of Siyavile. I'm rather proud of my kids, as they came up with all the detail themselves (they're 8 and 10) and it's a funky conflict-laden situation.

Neil.

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