[Stroming the Wizard's Tower] Prognosis
Paul T:
Oh, really!
So what's with the "serious mechanical problems", then? Why the serious redesign?
I'd love to hear your thoughts about this, either here on the "Storming" blog!
Neil the Wimp:
There's a 'Storming' blog? Where, please?
lumpley:
The serious mechanical problems are: it totally breaks for 5 players, and that's way too soon for it to totally break.
3 players, it works. 2 or 4, it's okay, but it shows the stress. 5 or more, breaks.
This is because players' capabilities scale inappropriately vs monsters'. It needs a serious redesign because there's no "just fix" for the kind of scaling problems it has -- they're baked into the foundation of the battle rules.
-Vincent
Paul T:
OK, that's what I thought!
But, for those playing it now:
Can't you just scale the *number* of monsters according to the number of characters? E.g. for six players, put in twice as many monsters as you would have normally.
Speaking of which:
Or do you always just roll one set of dice as the GM (like in Dogs)?
Even then, you could have twice as many monsters, just in different locations and not working together. Instead of one monster threatening the village, there are two.
Is there some reason that wouldn't work?
Paul T:
(As an aside, "Strumming the Wizard's Tower" sounds like a terrible euphemism.)
(See the subject line if you don't know what I'm talking about.)
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