Adept Press thoughts and projects for Sorcerer

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Ron Edwards:
James, those are good questions and I'm working them out via posting the ideas.

One thing I do know, I'm not trying to expand the audience in conceptual terms. I know perhaps more than any RPG publisher I ever met exactly who the primary audience for Sorcerer is: the role-player who is creatively frustrated without being able to articulate why, and the "why" is raw Narrativist priorities. Basically, the gamer I was in about 1992. I'm not trying to expand beyond that. I'm thinking about ways to bring the game forward to those who are already in the audience zone..

Part of my thinking is also influenced by interacting with a lot of people over the past year who have come into the current design scene at a late stage and don't have much historical perspective on the material. It's weird to say "historical perspective" about something only 15 years old, but then again, I think of 15 years in terms of rock music or comics, and that's significant. Some - not all - of the people in those groups are clearly the same as the audience who've liked it all along, or perhaps, been obsessed with it due to the buttons it finds in them. They'd like the game but can't "get" to it currently in social or internet-buzz terms. I'm working out the many ideas here with this audience in mind as well.

Best, Ron

James_Nostack:
The composition on that album cover is pretty sweet.  I like how John Romita's use of a dejected-yet-resolute pose, and the glint of hope-against-hope in Peter Parker's downward gaze, suggests that he is using the mirror to determine if, in fact, he has genitals.

I'll try to have substantive commentary on the specific Adept Press ideas sometime very soon. 

Erik Weissengruber:
Quote from: Ron Edwards on August 11, 2010, 05:02:42 PM

Um ... but all you weirdos with your electronic Lovecraft are welcome too. Is there some way to hybridize that stuff with "whoa-oh-oh na na?"


Well, isn't that everyone is still wishing for ... ?

Maybe like 70's-era Crimson: Sabbath heavy with dissonant madness weaving in and out.  Or Ted Nugent with synth breaks.

James_Nostack:
Awesome, Do Now[/b]
* Annotated core book.  This is your core product.  You've had 10 years of experience troubleshooting usability issues.  (I sometimes shudder at how many years of your life must have been spent answering questions based on too-cryptic assertions in the rules.  A stitch in time saves nine.)

* Annotations to be made available on the website, no charge. 
This cuts your market for the annotated version obviously, but hey.

* A long-overdue update of the non-Adept supplement policy.  This is one of the more interesting aspects of Adept Press as a publishing venture.  I'm unclear why it needs overhauling, but if it gets more people designing that's good.

* Better links page

* Droppin' Famous Names.  Like it or not, part of the selling point of Sorcerer is that it's the Velvet Underground & Nico of the indie RPG set, and that's worth mentioning.  Except that it makes you look like a sell-out cheesy self-promoting doofus. 

You Are Mistaken[/b]
Quote

Nor am I inclined to combine [the supplements] with the core book
The seven-point description of the relationship between setting creation and play at the beginning of Sorcerer & Sword, and the relationship between Lore-Humanity-Demons-etc. at the start of Sorcerer's Soul should be included in the core book. 

Quote

Some kind of actual-play emphasis with instant-arrival access on the website.
I don't know what this means.

A Fool and His Money
* T-shirts. Maybe posters.

* That cool coin-as-business-card the guy had at GenCon.

* Little plastic/hard-rubber demon creatures. Dear lord.

Paiku:
Annotated Core Rulebook
Ron, have you started writing/collecting the annotations*?  I know they're all right here in The Forge... but they're all over The Forge! ;-)  I ask because today I happened to be perusing Organizing A Game > The Ending (pg71-), and remembered our conversation about resolving kickers and "planning" the ending of the game.  It was one discussion I recall in which you said that the rules text is "quite lousy" and that your perspective on the matter has shifted and clarified since you wrote it.  That thread was a big "ah-haah" moment for me, and I'm looking forward to seeing your annotations on this section especially. 

I have an annotated Alice's Adventures In Wonderland (Caroll/Gardner).  In many spots, the annotations are longer than the original text...

Cheers,
-John

* Hmm, the grammarian in me feels that "annotations" may be a false construction, and that simply "notes" should be used.

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