Stregoneria Fantasy Tabletop/Pen and Paper RPG
richks:
Andrew, I'm also curious about the game's contents and also curious about the name change from Maleficarum.
I'd also really like to know where you're planning to get it printed: getting colour plates inserted complicates getting books made. What size print run are you doing for your first printing?
Stregheria:
I'm working flat out to get my game ready for release in September and have only got time at the moment to fleetingly visit this forum so any questions people have, or if they want any more information about any aspect of Stregoneria, drop by the game's site which i maintain frequently and I'll be more than happy to answer them. You'll receive a reply within a couple of days. Thanks.
Malcolm Craig:
Quote from: Stregheria on August 11, 2010, 02:27:20 AM
I'm working flat out to get my game ready for release in September and have only got time at the moment to fleetingly visit this forum so any questions people have, or if they want any more information about any aspect of Stregoneria, drop by the game's site which i maintain frequently and I'll be more than happy to answer them. You'll receive a reply within a couple of days. Thanks.
Hey,
It seems to me that there a number of people here - Gregor, Ron, Eero, Rich - with solid, wide ranging experience of the small press publishing environment. They (and I) are interested in you game, for which very little detail is available. People want to engage in productive dialogue about your game, to find out more, to understand and perhaps to offer advice on the marketing of your product. Engaging in that dialogue is an excellent way to promote your game and get its name out there. Directing people towards your site, where they can email you questions, isn't, from my point of view, a productive way to engage (or not engage, as the case may be).
Now, this isn't for a moment a slam against you. All of us in this thread have been the hell of publishing, the last minute rushes, the worries about the final output, getting printing sorted, and so forth. Taking time to have fruitful discussions about you game is just as important. I'd really encourage you to offer information and answers, perhaps through actual play discussions about how the game works and so forth (as already highlighted by Gregor and Ron).
Cheers
Malcolm
Stregheria:
I'm flattered that you guys are interested! :)
Ron's told me to post in the actual play section from now on so I'll post information there now for people to read.
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