Reviews.
Stregheria:
My rpg is about to go into print in a few weeks time and I'm a bit confused about the reviewing process. A game without some sort of internet awareness or opinion will probably not sell very well. After all, not many people are going to buy somehing they cannot find any information about. I notice that some game manufacturers approach reviewers they think will give a fair and professional evaluation of their product.
The subject matter of this thread is two-fold:-
1) How do you go about getting good reviewers to review your game and can anybody recommend someone in particular. I would ask you Ron, being the uncrowned king of the indie rpg world! ;D but I saw those videos of you and Tobias debating in Italy (really enjoyed them) and I think my game might be a bit basic for your tastes. My game, I believe, is very good but it doesn't try to break the mechanical mould, so to speak. It has no clever intellectual approaches or ground-breaking psychological aspects, it's just a solid, playable, traditionally styled fantasy rpg. You might find it a bit straight-forward in its methodology and I need sycophants! (just kidding. ;D )
2) What impact do reviews have on games: are they the difference between selling or not selling your product?
masqueradeball:
I would fish around RPG.net for some of the better reviewers (you can read reviews they've done for previous games) and then see if any of them are interested in giving a review of your game. Also, podcasts and RPG blogs that use actual play reports and reviews as a feature of their program might be interested in doing the same. This of course is just a guess, never hawked my own games before.
Stregheria:
That's a great idea. I'll trawl through some of their reviews and see if I can find somebody who's done a really well wrtten and constructed one and who I feel might like the style of my own game.
Ron Edwards:
Hiya,
Good reviews never hurt. I've benefited from a few on RPG.net myself, and as it happened, also benefited from some stupid nonsense reviews too, because the person in question revealed their true colors and prompted sales from those who saw through their noise. I have never solicited a review, and only extremely rarely and under duress provided complementary review copies. I don't know how to approach a reviewer but I'm sure someone here does.
I don't write reviews any more. I found that my reviews were mainly write-ups about play, which I was doing at length in the spanking-new Actual Play forum anyway. And the primary purpose of "reviews" in many people's minds are counter to anything I'd imaginably write.
But I know what works the best: posting here about playing your game, specifically describing what features were fun, perhaps what kind of reasoning went into them, and really bringing out the color of it all. Not the detail, necessarily, but the color. The things that look and feel cool and fun. The events that your system really helped to shine in play. People who like what your game has to offer will be instantly attracted.
This cannot be faked. It is absolutely counter to what is taught in public relations or marketing classes, or instructed in popular how-to for business books. If you really have a product, which is to say, if someone who wants to do this thing will find it fun to do with your game, then showcase that fact ... and none of that kind of instruction, which is all predicated on selling useless and redundant shit to people who don't want or need it, will be necessary.
I'd like to clarify to you that neither I, nor this forum collectively, privileges clever over good. I told you before and I'll say it again here: if your game does solid classical fantasy-adventure well, then that's a virtue. Bluntly, few or none of the classic fantasy-adventure games did it well in the first place, so being good at it is not imitation.
Don't give us an infomercial. Don't give us a slogan. Don't promise us a blowjob. Just have fun writing about why you have fun playing your game.
It's the only real promotion possible for a role-playing game, and this site, plus related sites, is the widely-recognized place to do it.
Best, Ron
Stregheria:
Thanks for all the advice. When my keyboard has stopped smoking from all the hours of frantic typing that I'm doing at the moment to get my game finished, I'll try and get something posted in the actual play section.
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