[Annalise] Pompeii and the Cult of Blood

<< < (3/3)

Gregor Hutton:
I have some other notes to transcribe for this.

We had some NPCs I wrote out on a sheet:

Victor the Phoenician, who was the trader at the market. He succeeded in parting Glaukos from his pendant.
Maximus, a Legate, who was an old flame (rekindled) of Publia.
Cassius and Augustus, who were Lucius' sons
The two children Aeolus and Cornelia, who didn't come into play though we defined them when talking about Glaukos.

Claudia, not written down, as she was a Claim (and is Lucius' daughter).

----

I want to talk about a turn on Achievement and Consequences in detail. I'll probably get to this first. I liked the one where Russ got a result "he could live with" and he declined to go aorund for another time. Taking what was on the table rather than allowing Joe and I to influence the result any more with our Claims.

-----

I also want to talk a little about the "crunch" too. It's funny we've just played A Taste For Murder, where Joe wanted more crunch than that game has. Whereas he felt that Annalise, which we played a few weeks before had more crunch than he expected. (I'd like to know where Joe is on the crunch level.) I feel that it has the look and feel of a hand-wavey thing but it's deceptive. It has a lot of levers and pulleys, but it holds them in a lighter way than a lot of games. You can use the levers without the lever forcing you to use it, if that makes sense (I'm thinking of the "Give In" to the Vampire for example). It's also got intricacy in the resolution of Achievements and Consequences.

Navigation

[0] Message Index

[*] Previous page