Objects in our CYBERPUNK ambientation...

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Lo.Ste.Pelle:
I understand your concern, EEro, and yes, the changes were intentionally made, after a long discuss with the group.

The bonus of the equipment is a additional to the Ability, as you say...

And, about the possibility to create a multi-effect equipment, in this system you can imbue new effect AFTER the creation of the object... Let's se an example:

John has made a bionic eye that has +2 to aim at great distance. Successively, he can work a little more on the object to improve this bonus, or to make a different improvment, like a +1 to nightvision, for exemple...

I understand that in the original equipment system, the more an object grade, the more specialized this object is, but was exactly because this rule that the group ask for a modification IN THE CYBERPUNK ADVENTURE... maybe because the use of object has to be very important in this ambientation...

We are playin' a pulp-mafia scenario where we are playing with the original rules and work perfectly...

Eero Tuovinen:
Ah, yes. You can imbue the same item several times. In that case I have no objection here, this seems reasonable enough. Perhaps somewhat direct in some ways, but it's sort of interesting how difficult it is to get high equipment bonuses here; a +3 bonus will likely not be seen very often.

Do check out the equipment rules in World of Near, too, if you'd like. They're somewhat complex if your English is weak, but it should be interesting to compare another take on where the Solar System equipment rules can be taken.

Lo.Ste.Pelle:
oh, i will take a look on TWoN...

i can reed very well in english... is my expression that is a little . . . confuse!

i will reply after takin' a look for the equipment rules on TWoN...

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