Secret of the Bullet Dance [SS/2022]

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Lo.Ste.Pelle:
Ok... well...

when i've wrote the secret i was thinking: will be cool if the character can, in the middle of the sotry, pull out from a endless situation with a super thing, avoiding the principal focus of the story (wich isn't a shooter, but more like a stealth adventure) and choke the pothers players with a "i didn't expecting this" situation...

Eero Tuovinen:
Ah, yes. That is a good motivation, you just need to set up your Secret to be somewhat more generic to leave room for the players to fill in the details when they play. And the Secret needs to be such that it doesn't kill off important characters too easily. Perhaps something like this:

Secret of Mercenary
The character is a professional soldier. The player can roll any bonus dice the character gains to combat Ability checks as penalty dice for his immediate opponents, instead.

Showdown Tactics
The character can shut down an extended conflict with a successful Firefight (V) check by taking drastic and risky action; the conflict ends as if the character had won it as a simple conflict. However, the check made to activate this Secret does not deduct from Harm suffered by the character himself regardless of whether the action is parallel against an opponent or not. Cost: 3 Vigor. Requirement: Secret of Mercenary

Secret of Tactician
The character only pays one Pool point to activate any tactical Secret he knows, but only when the described action seems credible to a majority of the play group (SG vote resolves ties). Do not actually stop to wait for a vote, but rather assume that everybody's OK with your tactical narration unless somebody says something. Requirement: Secret of Mercenary

(The other Secrets there are just some support and context for Showdown Tactics, to make it clear how one might use it.)

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