[Exalted] A Destiny Calls (Retrospect)

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Bifford:
Greetings All.
I ran a 2nd Edition Exalted game at Seaxe And Sorcery starting in September 2009 and ending in December 2009.

It was my first ever GM experience and I started out knowing a decent amount about Exalted but I certainly wasn't as "up-to-scratch" as I maybe should have been.

I did not know the combat anywhere near well enough (Exalted is quite hard to get into that aspect of) initially so I started out by doing fight scenes in a manner more akin to D&D and gradually learnt along with the players! Having someone (Dave/Kavod) who had played 1st Edition Exalted helped though, as while things had changed they were not majerly different.

These are posts I made to my thread on the Seaxe forums so I will enjoy re-reading how I played the game with them. I am aiming to run a new game in Colchester if I can find anyone interested!!

So, for those who have not played Exalted before the next post details some basics and then I launch into the game post-play posts!

Sam / Bifford

Bifford:
Harken! Anathema, or the Solar Exalted as you used to be known. Listen unto me.

[OC stuff]

Hi guys. I just want to clarify each of the major divisions within the Solar Exalted in basic so that I can draft basic characters for next weeks tabletop which can then be fleshed out during the night and hopefully I can start the story rolling before the end of session!

There are Five Castes within the Solar (Anathema) Exalted:
Dawn: The Forsaken: Tanks - Physical & Combat
Zenith: The Blasphemous: Priests & Leaders - Faith, perseverance, inspiring & converting others
Twilight: The Unclean: Scholars - Practical application of knowledge & learning (magic)
Night: The Wretched: Underhand ones - Precision, subterfuge & covert activities
Eclipse: The Deceivers: Diplomats - Organisers, communication & social interaction

A group of players who join together is called a "Circle" and if there is one of each Castes within this it is called a "Perfect Circle" and is supposed to be uber-powerful.

Players

* Dave, playing Dawn (The Forsaken) Caste Follower "Kavod" [male]
* Kim, playing Twilight (The Unclean) Caste Singer "Dazzel" [female]
* Chris, playing Zenith (The Blasphemous) Caste Warrior Priest "Shalpeng" [male]
* Wayne, playing Eclipse (The Deceivers) Caste Shamanic Defender "An Mo" [female]
* Martin, playing Twilight (The Unclean) Caste Blacksmith "Master Vulcan" [male]
* Paul, playing Night (The Wretched) Caste Noble Rogue "Kane" [female]


[IC Stuff]

Each player was given a piece of paper detailing their character's history and also talking about a recurring dream they have been having for the past few months in which different things were happening depending on the character. One thing was in common between them all however - a Baby that needed rescuing for some reason.

Bifford:
We started our Exalted game with three main areas:

- Kavod (Dave) alone in the Scavenger Lands somewhere between Great Forks and Denandsor, battling whatever evil and nasties got in his way.
- An Mo (Wayne) and Vulcan (Martin) travelling away from The Hundred Kingdoms westwards in search of the dark-skinned one of their visions.
- Shalpeng (Chris), Dazzel (Kim) and Kane (Paul) all in the Mule Stop bar in the Hexagon district of Lookshy. Dazzel was entertaining, Shalpeng was being vain and Kane was being, well, shifty and arrogant.

---

Kavod defeated a Wood Spider easily enough and is now looking for a new place to rest for the night. We'll assume you find somewhere safe.

An Mo and Vulcan have made camp around their fire having crossed a hefty river and then dried themselves and their gear.

Kane caused a ruccus in the Mule Stop then succeeded in passing the buck.

Dazzel did her stint singing and then watching, listening with interest. We'll assume she (and the rest of the performers) retire to the bar's rooms until the next day.

and Shalpeng drew attention to his being an Anathema in the bar but luckily Lookshy can be a forgiving place to an extent. Shalpeng stays till late, then wanders back to his lodgings.

---

So we still have separate groups, but that's fine by me :D

Until next week..!

Bifford:
Week two.

Well, this week saw much hilarity ensuing between An Mo and Vulcan but also some rather nice roleplay from them! Well done Vulcan for keeping your calm when all about you was a storm. Are you sure you are not the spiritual one and An Mo the Blacksmith!?? {Basically An Mo, despite being a local shaman decided she would eat some of the local orange berries. When she wandered back to Vulcan he saw this and promptly hit her round the back of the head to make her discharge her mouthful, which caused a nice row. But then An Mo was hideously sick which made Vulcan somewhat smug. Then a bit later a rather large wood spider gently landed on An Mo's head so once again Vulcan hit it(her) on the head to kill it. Which again caused a nice ruccus! LOL}

An Mo and Vulcan met up with Kavod {Kavod is the dark-skinned one in both Vulcan and An Mo's dreams} and tentatively joined forces. They know there is supposed to be more people in their group, but they don't know who or how many, just that they need to head west, and by heading north they can catch a river barge to make that journey easier and quicker.

Meanwhile, in Lookshy, Kane sits and watches then runs off to the docks to go to the next town despite the fact she's pretty damned sure this is the correct place to be. {This is basically Paul being an arse LOL but it adds to the overall gameplay}

Elsewhere in town Dazzel intercedes into the affairs of Shalpeng (rightly so) and strikes up conversation, only to discover a joint purpose in finding a baby and some more of the travelling party they dreamed of. Where to next? and who are they looking for? Well, Dazzel is fairly sure about that last one but all she knows is the woman in question headed down the road in a rickshaw....

Bifford:
Week three.

Shalpeng was played by the GM for the evening as his character needed to be included in plot - in future any single player missing becomes the archetypal cardboard waste-of-space! :) lol

Shalpeng and Dazzel sleuthed their way to the ship with Kane on board and booked passage. The ship headed up the main west-east river through the Scavenger lands and docked at Nexus.

Meanwhile An Mo; Vulcan and Kavod got passage from their area down river and also pulled into Nexus at, by some weird old twist of fate exactly the same time and pretty much next to the other ship.

Realisation dawned. The two groups merged into one and they hired a conference room and sleeping rooms from a nearby tavern.

The roleplay night ended near the bedtime hour with the players hoping for more dreams of lucidity and insight.......

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