Jason Pitre's Thread: A Sojourn in Alexandria

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Jason Pitre:
I am currently in the process of trying to write up something for GameChef 2010.  I will be using the ingredients of  City, Desert and Edge. 

The basic concept:   This is a 5 act game which is strongly themed on the physical journey through Alexandria and an ethical journey based on Nicomachian ethics.   Characters evolve from meanness (Desert) to excess (City) on the ethical scale.  Their progression upon the scale will affect their chances of success in resolving conflicts. 

More information to come, as soon as I devise it!    I wanted to make a statement by avoiding an Arabian theme on an ingredient list that strongly hints toward that direction.

masqueradeball:
Sounds good. How does edge play into this scheme.

Jason Pitre:
The game is built on the conflict between the City (Excess, extroverted creation and energy) and the Desert (Deprivation, introverted decline and entropy).   Yang and Yin effectively.   

Each conflict which the characters participate in pushes themselves and the setting on a whole in the direction of one of those two aspects.  The push the edges of the respective aspects domains and expand them.  The problem is that the world (and the characters) get more and more dysfunctional the closer to one of the extremes they are at.   So each character has to walk the knife's edge balance between the two aspects, else the slip off into the abyss. 

So in short, the Edge is the boundary between the City and the Desert and it's the piece that the players can move around.

masqueradeball:
Viola! I like it.

Jason Pitre:
I have hashed out the core mechanic and the conflict resolution system seems generally complete.  I need to actually winnow down the 6 Virtues which will form the cornerstone of the system, but that should be done quickly enough.  I will try to present the general rules in the thread by the end of Sunday the 12th.


On Beginnings

   Alexander the Great forged one of the largest empires in ancient history.  He was taught the secret wisdom by Aristotle, that to succeed in life one needs to walk the Edge between the Desert and the City. With the assistance of this scroll, you may journey in his footsteps. 

A Sojourn in Alexandria is a game examining how a character may change, for good or for ill, during a journey.   It's meant to tell stories of journeys both physical and ethical in nature.  There is no safety in the present, but the future always holds hope. 

This game is intended for a single session of play, ideally suited to convention play or as an intermission in a normal gaming group's campaign.  It will involve one Game Master, the one who will direct the Desert and the City during the course of play.  Additionally, the game can handle between one and six players who shall portray travelers beginning their journeys.  Each participant will also also need 6 six-sided dice. 

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