Jason Pitre's Thread: A Sojourn in Alexandria

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Jason Pitre:
Edge:
The Edge represents how much Influence the Desert and the City have on the character.   Every character has a series of numbers from 1 to 6 and the player will draw a line between two of those digits.   The numbers on the left of the line are claimed by the Desert, while the numbers to the right are claimed by the City.  When the character is in balance, there will be an equal number of digits to the left and to the right of the line.  Such a state of balance would be marked like this;  1 2 3 | 4 5 6

For every two Virtues the character has in the Desert, the Edge is moves one space to the right.  For every two Virtues the character has in the City, the Edge moves one space to the left. 

Pushing the Edge: Conflicts

Any time there is a conflict, each of the participants rolls 6 dice (D6).  Each participant examines the dice rolled and classifies each die as a servant of the Desert or to the City.   This classification is done by examining the character's Edge; any die that matches a digit to the left of the Edge serves the Desert, while dice matching digits to the right of the Edge serve the City. 

Once each participant has their dice grouped into the two categories, determine which Influence is dominant in the conflict.  Count up the total number of Desert dice and compare it to the number of City dice.  The Influence with the most dice is deemed to be dominant, affecting how the conflict is finally resolved.

Jason Pitre:
The Virtues are as follows and hopefully one of these should apply to any kind of conflict which could arise.  I am happy to have playtesters over tomorrow to try it out.  Your thoughts?

1) Courage, on dealing with pain and fear
2) Temperance, on dealing with pleasure and love
3) Generosity, on dealing with wealth and resources
4) Patience, on dealing with danger and frustration
5) Honesty, on dealing with one's capabilities and self-esteem.
6) Grace, on dealing with social interaction

Jason Pitre:
So it turns out that the game survived a playtest and while it needs heavy revision, it works.  It turns out to have some heavy improv inspirations including use of a "say yes" and some interesting analysis of personality changes due to stimulus.  I suspect it will be playable on by the time Sunday rolls around, but we shall see. 

Unfortunately that playtest was somewhat limited in scope since I only had one player.  The game copes well enough with a single player, but full party dynamics could enhance the gameplay a great deal I think.

Half-page character sheets are convenient though.

Jason Pitre:
In case anyone has any interest, I just finished my content edits.  Tomorrow will be full of creating art, laying out the text and submitting the project.

As a side note, this is a very improv friendly game.  It has scene framing and a "Say yes, and" approach as the backbone of the system.  I think it would break the minds of a few of the more traditional 3.5 D&D players.

Jason Pitre:


My name is Jason Pitre and my game is called “A Sojourn in Alexandria”.

A Sojourn in Alexandria concerns both physical voyages and ethical journeys. The characters try to walk the knife’s edge between the deprivation of the harsh Desert and the excess of the opulent City. Walk in the footsteps of Alexander the Great!

http://www.genesisoflegend.com/PDF/A%20Sojourn%20in%20Alexandria.pdf

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